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  #91  
Old 06-03-2010, 04:49 PM
Stickyfingers Stickyfingers is offline
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Originally Posted by Hiragawa [You must be logged in to view images. Log in or Register.]
Then yes, from what you're saying (especially since you've played a Shammy before) I'd really say Shaman/Monk. Everything I've said so far in the thread has been about the Vel/Kun era classes. Don't get me wrong, I would be advocating Shaman even harder if this were PoP+

Pre-Luclin, you're going to find very few mobs immune to Slow that are in the scope of a duo. This is going to make just about everything, including splitting camps (or just 'tanking' the full camp) very much in your reach. As Phallax said, splitting summoning camps is easy with Root. Root them, Slow them, (snare them if able ie: Innoruuk Shammy) then leave them be while fighting the other mob. If root breaks, reroot. Malo is your friend.

Monks were also very good solo'ers back in Kunark. Combine that with what you can do with a shaman and it's very yummy. Between the two of them, you'll be able to split just about any camp, and if something goes wrong pre-shammy in the fight, you can feign it off and try again. Mend is a lifesaver if something happens to the shaman/for summoning mobs.

While this combo won't tear through things quite as fast as the double dps duos, it's much safer, and can take on just about anything you would look to tackle. And if you're curious, I was the Monk back then, and my guild leader was the Shaman. We duo'd quite a bit of the content. (Although sometimes I was wondering if he even needed me. :P)

Plus... Monks just look cooler doing the same stuff other classes would do in that duo. ^.~


Nailed it. Shaman/Monk is amazing, you have a tank, puller, healer, dps, and the best buffs and debuffs.
  #92  
Old 06-05-2010, 07:06 AM
Noleafclover Noleafclover is offline
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Default Another thing about monk/shammy

Ya'll seem to be forgetting how good monk bind wound is on a shammy (I didn't read the whole thread, but read a few posts advocating monk/shammy). At lv. 35, I bind wound for 46 hp/10 seconds. That's almost 28 hp a tick the shaman can turn into 12 or so mana a tick, better than clarity while you're doing it. And I've still got a little bind wound skill to raise, and Canni 2 gets a better ratio.
  #93  
Old 06-05-2010, 11:36 AM
setver setver is offline
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ENC/DRU is very powerful. I was the druid in said combo. Once you get into a groove and trust each other, its really good. You do need a location with at least some room to be where its safe enough to xp though. With a snare on charmed mob, snare on mob dieing, enc can easily mez both if needed, or the dieing one while the druid resnares/sit to bounce agro back and forth till a recharm if that is what you want as well. Summoning mobs are more dangerous, but can be done if the enc isn't afraid to rune a decent amount.

Instead of a paladin, we used a mage sometimes for our 3rd, mainly for malo line on pets. This is also good in a zone where the druid is able to charm as well. Summoned weapons for both, and a pet to tank the mob if both charms happen to break at the same time.

This takes a lot of skill and reaction on when charm breaks. Can always evac while the enc mez's, incase you got trained, spawned on during breaks, whatever.
  #94  
Old 06-05-2010, 12:16 PM
Qaedain Qaedain is offline
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Chipping in another vote for SHM/MNK. Slows, heals, camp splitting, rapid regen, high DPS, DDs, SoW... The list goes on and on.

Another favorite of mine has always been SHM/MAG, because a Mage's pet is a pretty fantastic tank when slow is brought into the mix. Double caster has some inherent weaknesses, but I always had some pretty wild successes with this combo and a will to chain-cast.
  #95  
Old 06-05-2010, 12:35 PM
Ingrum Ingrum is offline
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It seems like the most tempting duos are Shaman/Monk and Shaman/Shadowknight.

Does the DPS from the monk outweigh the utility and tankability of the shadowknight since you have a shaman to slow, buff, and heal?
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  #96  
Old 06-05-2010, 04:36 PM
Arkanjil Arkanjil is offline
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Quote:
Originally Posted by Ingrum [You must be logged in to view images. Log in or Register.]
It seems like the most tempting duos are Shaman/Monk and Shaman/Shadowknight.

Does the DPS from the monk outweigh the utility and tankability of the shadowknight since you have a shaman to slow, buff, and heal?
I played the monk in the shaman/monk duo and from memory I never had many issues tanking. Aggro could sometimes be an issue, but you just had to be cautious of it.

If you are going to play shadowknight, the lower dps will definitely be made up by the extra utility, even if the extra utility is just more consistent aggro. As a monk, I duo'd in dungeons, but with gating mobs, it made having that anklesmasher just that much more important.

I haven't seen a gating mob yet on P99, but it might be something they will add later.
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  #97  
Old 06-05-2010, 05:03 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Arkanjil [You must be logged in to view images. Log in or Register.]
I played the monk in the shaman/monk duo and from memory I never had many issues tanking. Aggro could sometimes be an issue, but you just had to be cautious of it.

If you are going to play shadowknight, the lower dps will definitely be made up by the extra utility, even if the extra utility is just more consistent aggro. As a monk, I duo'd in dungeons, but with gating mobs, it made having that anklesmasher just that much more important.

I haven't seen a gating mob yet on P99, but it might be something they will add later.
Gating NPCs didnt happen untill Kunark.
  #98  
Old 06-05-2010, 05:25 PM
Arkanjil Arkanjil is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
Gating NPCs didnt happen untill Kunark.
Yep and it falls right into what the OP was wanting to be considered. We will have to deal with it eventually, so might as well plan for it. I'd rather have a mob snared and run than rooted with the possibility of it gating.
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  #99  
Old 06-06-2010, 04:03 PM
darkblade717 darkblade717 is offline
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Shaman/Necro or Shaman/Magician. With buffs the Necro pet will last long enough and has WAY more utility than the Magician. The only thing the Magician has over the Necro is a little more DPS and a little beefier of a pet, which doesn't matter if you have a good Shaman.
  #100  
Old 06-06-2010, 04:20 PM
Modus Modus is offline
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I've played most of these duos, usually as the shaman, both in hardcore pvp situations and casual pve. The answer to this question depends on the situation.

If one was grinding AAs or leveling from 55-60, a monk/shaman duo would be superior simply due to ease of use.

If one was inside a dungeon, going after a tough camp, an enchanter/shaman would be the most decisively powerful in close quarters.

If one was hunting outdoors, an enchanter/druid combo takes an edge over enchanter/shaman, depending on the skill level of the shaman (druid is easier to play).

Enchanter/cleric is very powerful and should be considered a rival of the above mentioned.

Replacing "enchanter" with "bard" will produce similar results, depending on the skill of the bard and the area of the camp.

It should be noted that in Kunark and onward PVP, both enchanters and druids I'd consider "weak" PVP classes, and neither would be in my ideal PVP duo.

EDIT: My ideal PVP combo for late kunark+ would be paladin/shadowknight.
Last edited by Modus; 06-06-2010 at 04:25 PM.. Reason: PVP
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