Quote:
Originally Posted by Acillatem
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They did HALF of what they were intended to do. The other half, as stated by Sony's description of Alternate Advancement, was to "differentiate yourself from others of your class". That didn't happen becuz everyone chose the same path, and/or was able to get all the AA's that mattered.
Just like regular levels - it just became a timesink where some people finished faster than others, but in the end it was all the same.
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They worked for that as well. If you had 200 AA's but casual gear, and someone else had 50 AA's but raid gear, you had some decided benefits where they had others. That's why it's "alternate", as an alternate to raiding. Of course, you could (and many did) do both.
It was not intended to be customization Diablo 2/WoW style. How do I know that? Because it was clearly not designed in a way that had tradeoffs.
Additionally, I still am failing to see what the actual problem here is.