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#91
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Sucks we might actually have to parse. I think with Primal and a pair of post epics you might get better DPS. But the number I remember for bagging Ragebringer was 1500 ATK, we're not getting close to that in Velious. Then again, every rogue in the guild with 1 post epic + epic would undoubtedly parse better.
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#92
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Wu fists aren't really upgraded until primal, Tunare (if she drops the cool shit), and some of the high end ToV shit if I remember correctly.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#93
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According to my voodoo dps comparison calculator (similar to yaolin's in the melee section) which accounts for dualwield skill, double attack, level, damage bonuses, weapon type skill (h2h vs blunt vs 2hb), and weapon ratio, the scale tips in favor of epic/sos for raw melee damage around level 40 when compared to a tstaff. By 60 the epic/sos combo is about 9.49% more raw melee dps than a tstaff. Have no significant parse data but plan to generate some when my monk is 60.
For soloing, riposts againt you or the mob that you are fighting would favor a tstaff but how significantly Im not sure. | ||
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#94
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Quote:
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | |||
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#96
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I find it really hard to believe that the fist will outdamage the adamantite club by so much. 43/37 is like 15%, and its ratio is actually worse (not to mention the AC has a damage proc). I know it's faster so it gets the benefit of the damage bonus, but still. I'm going to guess you're doing something wrong.
Yaolin I checked your calculator and it seems you have two (very significant) errors. First, the Lucy damage bonuses are from the post 2HB upgrade. The real DB for a Tranquil Staff at L60 is 17. (29+29+17)/30 = 2.5, not 2.6. Secondly, monks have a dual wield check vs 400 (warriors do 500). So by your own math it should be Fist = (9+9+11)/16 = 1.81 + SoS 0.76 * (17+17)/ 28 = 0.92 -> 2.73. That being said, I think this method leaves a lot to be desired as it does not measure for example H2H skill and such. I'd be more interested in a long term parse. Elements I am curious how you factored the H2H skill difference into your calculator though. I played around with some numbers once and the Tranquil Staff/AC+SoS/Fist+SoS all came out about the same.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#97
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Quote:
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | |||
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Last edited by Kutsumo; 12-03-2013 at 02:33 PM..
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#98
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If anyone could post what all the 2h DMG bonuses are for each delay that would be awesome (17 for T-Staff stated by Splorf).
Also confirm skill caps of Warrior and Monk Dual Wields Monk 400 dual wield and warrior 500 dual wield thanks
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | ||
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#99
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I pulled these formulae out of the p99/eq emu code a long time ago so perhaps things have changed but I took the damage modifier from weapon skill at max (252 for a monk blunts) and looked at the % decrease going to weapon skill for H2H at max (245). I only applied this percent decrease retrospectively to my numbers and only at level 60. For a monk my calcs show 1.65% more damage from a blunt over a h2h of equal ratio based on the difference between the 245 and 252 skill caps. This assumes there is no rounding in the damage calc also. | |||
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#100
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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