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Old 06-25-2012, 11:10 PM
Relapse1 Relapse1 is offline
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Alarti why does 90% of your posts always have the word evidence in it?
  #2  
Old 06-25-2012, 11:11 PM
Autotune Autotune is offline
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I am in TMO. I don't care about anyone on the server, nor do I can about what people think about me.

This can be applied to my entire guild. I enforce my way of thinking on all of them and expect people to project my values on my fellow guildmates.

P99 is no place for people with self expression or individual thought. One guild tag, one thought for all.
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Old 06-25-2012, 11:34 PM
formallydickman formallydickman is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
P99 is no place for people with self expression or individual thought. One guild tag, one thought for all.
You have fucking lost your mind.
  #4  
Old 06-25-2012, 11:52 PM
Nietche Nietche is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Ask the other guilds, and ask the GMs who have had to deal with zero raid drama... the TMO raid suspension was a glimpse of how the raiding scene on this server *could* be.
You're the only guild on the server who can kill top end stuff right now due to raid suspension. If the TMO ban were magically extended 5.5 more months, BDA would be just as hated by the same people who apparently hate TMO for the same reasons.

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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Every other guild is willing to share and work together and rotate even high priority targets like Trak and VS. We're /randoming on stuff in VP between three different guilds, for crying out loud.
Really? IB, VD, and BDA; you're actually going to count these three guilds as 3 separate guilds? Let's not forget The Black Hand (hello Bische, Nightfall, etc.). This relationship between IB/VD and BDA is reminiscent of the IB/VD one prior to when IB left the server except now I'm not sure which guild is prostituting itself to which guild.

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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Again, nilbog is right... we all have the power to change it. If TMO wants to treat the rest of us this way, then boycott them. Guildleaders... mandate from your guilds a strict refusal to group with them, and their alts, and all the people they have tucked away in Enraptured all sneaky-like. Stop talking to them. Stop buffing them. Stop buying and selling from/to them. Just stop interacting with them all together. When their membership no longer finds it fun to log in for their trinkets and then log out because no one else on the server wants to have anything to do with them, maybe they'll put the appropriate pressure on their leadership, if they're not already doing so in response to the poor-decision making that led to their two week raid-suspension to begin with.
This is all one-sided propaganda. Only the truly ingenuous believes that there can ever be a top end guild—by its true definition—who will be loved by all. TMO is very good to this server, and I believed that long before I ever applied to TMO.

By the way, Iddy, who is tagged Enraptured, is accessed by BDA's Shinko. Apparently, TMO isn't the only guild who tags their alts in other guilds like Enraptured. Who knew.
  #5  
Old 06-26-2012, 05:57 AM
finalgrunt finalgrunt is offline
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Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
So 90% of the server didnt realize they're playing EQ, which has no instances. You're trying to make a rotation, which is like instances in WOW, but wake up guys, this is NOT WOW.

YOU'RE PLAYING EVERQUEST, YOU WANT LOOTS? FIGHT FOR IT
Some EQ live servers had rotations, which are not instances. If you wipe in an instance, you don't get to see competition taking over the kill. Quite a huge difference.

So, what was your point again?
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  #6  
Old 06-26-2012, 06:06 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
So 90% of humans didnt realize they're humans, which don't breathe water. You're breathing air, which is like breathing water, but wake up guys, YOU'RE NOT FISH.
^^ Is your comparison, modified to show how it makes no sense. Explain to me...how is a rotation anything like an instance? Because on one else is in the zone? Kinda like how breathing air is exactly like breathing water because both contain oxygen? By that logic, soloing in an unpopulated zone is also instancing.

QUICK GUYS WE NEED AT LEAST ONE PERSON IN EVERY ZONE NOW. DON'T WANT THAT DEVILISH POST-LUCLIN STUFF IN MY EQZ.
  #7  
Old 06-26-2012, 08:39 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
A rotation is like an instance in the way that everyone can try and kill the mob, when they want, like instances. At the end, everyone has the same gear, there's no prestige at all.

EQ has competition with world bosses, not instances. You wanna raid something, you'll have to fight for it in terms of mobilization, fast preparation, strong strategies and play nice enough to kill the mob before your opponents. That's what make the game exciting and different from the shitty games released these past years.

Rotations never existed in EQ live during Kunark era, wake up man.

STFU with your rotations, if you don't like this part of the game, leave it.
I don't believe you even know what a rotation is, as is evident by your comparison to something that is pretty much completely unrelated.

An instance permits any person or group or guild to access a zone without competition on a whim without negotiation, with no threat of interference, no end to the instance in sight, and permanent uncontested access to a mob. A rotation is an agreement two or more parties make that enables them to trade access to mobs in static and open zones without fear of engagement by the other party in exchange for another mob they themselves had locked down, or any other negotiation that enables two or more guilds to "rotate" in and out of access to a mob that normally is locked down by another guild. It cannot be done on a whim (as opposed to instancing where you just get up and do it at your own discretion), it must be agreed upon by all party members (as opposed to instancing where you don't have to even speak to other guilds as it has nothing to do with them and requires no interaction and neither party can interfere with the other), it is not permanent as it only carries on until one or both parties are satisfied with the outcome and the original goal is reached and competition resumes (as opposed to instancing where once it's there you have access to it any time from now until the world comes to an end), it can be terminated at any time by one or more parties in the rotation by walking up to the mob despite the rotation and killing it anyway (as opposed to instancing where there is no such possibility to enter another person, group, or guilds' instance to kill their mobs), and if you wipe the threat of the mob being stolen is constantly hanging over you (as opposed to instancing where if you wipe the only threat is the expedition timer expiring).

If you're going to argue on the internet, may wanna know exactly what you're arguing about. And yes, rotations did exist during Classic. But guilds had to agree on them to set them in motion. It wasn't a Verant/Sony enforced feature. Just because you were in a guild, on one individual server out of many, that never agreed to a rotation (if indeed you were guilded at all) doesn't mean they didn't exist. But of course, it's so easy to make a claim based on smudged, or even purposefully falsified, memories on something that may or may not have happened 13 years ago where little to no records still exist to prove that it happened one way or another.
Last edited by Danyelle; 06-26-2012 at 08:42 AM..
  #8  
Old 06-26-2012, 12:34 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
Indeed it's so easy to say that there was rotation based on smudged, or even purposefully falsified, memories on something that may or may not have happened 13 years ago where little to no records still exist to prove that it happened one way or another...

You're stupid man. Rotations = Instances = no competition. If you don't wanna understand that, up to you.
The whole point is nobody really wants to compete with tmo being "THE premiere raiding guild on the server". They are. Good Job. You can do what you want with that. The IB/TMO war is over. A new kind of guild is number 2 and is a different animal completely. They are trying to do what they can from their perspective to keep a server from eating its own tail.
  #9  
Old 06-26-2012, 09:20 AM
Austrianna Austrianna is offline
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Quote:
Originally Posted by Krissdu64

Rotations never existed in EQ live during Kunark era, wake up man.
Guess it depends what server you played on. Mine had rotations into Velious until one guild decided they could kill it all.
  #10  
Old 06-26-2012, 01:06 AM
Zereh Zereh is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
Look at all the resistance nilbog is giving to the FTE solution which would at least allow potential competition without GM involvement on every contested kill.
Because it's not a fix, it's a gimmick. And it belongs on a Classic EQ server just about as much as instances or Beastlords do.
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