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#1
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Alarti why does 90% of your posts always have the word evidence in it?
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#2
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I am in TMO. I don't care about anyone on the server, nor do I can about what people think about me.
This can be applied to my entire guild. I enforce my way of thinking on all of them and expect people to project my values on my fellow guildmates. P99 is no place for people with self expression or individual thought. One guild tag, one thought for all.
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#4
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By the way, Iddy, who is tagged Enraptured, is accessed by BDA's Shinko. Apparently, TMO isn't the only guild who tags their alts in other guilds like Enraptured. Who knew. | |||||
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#5
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So, what was your point again?
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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#6
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QUICK GUYS WE NEED AT LEAST ONE PERSON IN EVERY ZONE NOW. DON'T WANT THAT DEVILISH POST-LUCLIN STUFF IN MY EQZ.
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#7
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An instance permits any person or group or guild to access a zone without competition on a whim without negotiation, with no threat of interference, no end to the instance in sight, and permanent uncontested access to a mob. A rotation is an agreement two or more parties make that enables them to trade access to mobs in static and open zones without fear of engagement by the other party in exchange for another mob they themselves had locked down, or any other negotiation that enables two or more guilds to "rotate" in and out of access to a mob that normally is locked down by another guild. It cannot be done on a whim (as opposed to instancing where you just get up and do it at your own discretion), it must be agreed upon by all party members (as opposed to instancing where you don't have to even speak to other guilds as it has nothing to do with them and requires no interaction and neither party can interfere with the other), it is not permanent as it only carries on until one or both parties are satisfied with the outcome and the original goal is reached and competition resumes (as opposed to instancing where once it's there you have access to it any time from now until the world comes to an end), it can be terminated at any time by one or more parties in the rotation by walking up to the mob despite the rotation and killing it anyway (as opposed to instancing where there is no such possibility to enter another person, group, or guilds' instance to kill their mobs), and if you wipe the threat of the mob being stolen is constantly hanging over you (as opposed to instancing where if you wipe the only threat is the expedition timer expiring). If you're going to argue on the internet, may wanna know exactly what you're arguing about. And yes, rotations did exist during Classic. But guilds had to agree on them to set them in motion. It wasn't a Verant/Sony enforced feature. Just because you were in a guild, on one individual server out of many, that never agreed to a rotation (if indeed you were guilded at all) doesn't mean they didn't exist. But of course, it's so easy to make a claim based on smudged, or even purposefully falsified, memories on something that may or may not have happened 13 years ago where little to no records still exist to prove that it happened one way or another.
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Last edited by Danyelle; 06-26-2012 at 08:42 AM..
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#8
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#9
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#10
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❤ Z A R A H ❤
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