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Old 06-04-2012, 12:03 PM
Dullah Dullah is offline
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Originally Posted by TheRealHarrisonStill [You must be logged in to view images. Log in or Register.]
There were that many.

Experience wasn't the fix then, so I don't see why you think more experience would be the fix now.

You are contradicting your very own argument quite regularly. I believe it's called cognitive dissonance.
Thanks
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Old 06-04-2012, 12:13 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Thanks
Your welcome.

Because releasing Hate and Fear boosted the Population by such an awesome amount.
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Old 06-04-2012, 12:19 PM
Dullah Dullah is offline
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Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
Your welcome.

Because releasing Hate and Fear boosted the Population by such an awesome amount.
Actually, fear did. I saw a bunch of players in our guild, as well as opposing guilds that I hadn't seen in quite a while.

Also, I saw FF grow with a lot with players making their way to 50 to compete over the planes.

Hate patch was good and hurt. Good because it moved us closer to kunark, hurt because it removed the last thing to pvp over in classic outside of planes - legacy items.
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Old 06-04-2012, 12:24 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Actually, fear did. I saw a bunch of players in our guild, as well as opposing guilds that I hadn't seen in quite a while.

Also, I saw FF grow with a lot with players making their way to 50 to compete over the planes.

Hate patch was good and hurt. Good because it moved us closer to kunark, hurt because it removed the last thing to pvp over in classic outside of planes - legacy items.
And where are those people now?

They quit because
A) They got their max gear and being bluebies; only pixels matter (in which case, Fuck them, this is a PvP server).
B) Because they got tired of farming planes without people to PvP. (In which case, these people will return when there are more people to kill, which granting bonus exp weekends or hotzones or yellow text, will bring back. More people at max level means more people to PvP, more compeition, more fun than killing AI Pixel generator)
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Old 06-04-2012, 12:16 PM
Dullah Dullah is offline
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So, now that some things are fixed, the magic solution is to boost exp, get new people on the server, and because of the greatly improved environment, even though the content is plainly stale, the new population will definitely stick around and restore glory to our once barren server?

You do know this game is 13 years old and theres no active marketing campaign for this server dont you? No posters in the mall. No cardboard high elf cut outs with big boobs greeting you as you enter the video game store. No ads on the sides of your favorite mmo websites...

Certainly you realize that the vast majority of the people this box will see are already here (and gone).

I'm still not against some bonuses to help the new guys, but you are almost certainly on hard drugs if for a second you seriously think exp is the answer for a server with hundreds of inactive players who have farmed out classic and have banks lined with manastones and rubicite breastplates.
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Old 06-04-2012, 12:39 PM
Vile Vile is offline
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XP will solve the problems. do a temp bonus, watch pop grow. very simple.
  #7  
Old 06-04-2012, 12:45 PM
Harrison. Harrison. is offline
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Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
XP will solve the problems. do a temp bonus, watch pop grow. very simple.
The population was much higher with less experience.

Experience has been raised, massively.

NUMEROUS fixes, improvements, etc. have gone in since then (with the addition of +massive experience as stated above) and people still bled out.

Quote:
Originally Posted by me
Experience wasn't the fix then, so I don't see why you think more experience would be the fix now.
  #8  
Old 06-04-2012, 12:39 PM
Dullah Dullah is offline
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Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
And where are those people now?

They quit because
A) They got their max gear and being bluebies; only pixels matter (in which case, Fuck them, this is a PvP server).
B) Because they got tired of farming planes without people to PvP. (In which case, these people will return when there are more people to kill, which granting bonus exp weekends or hotzones or yellow text, will bring back. More people at max level means more people to PvP, more compeition, more fun than killing AI Pixel generator)
You're obviously not familiar with whats going on, so I'll briefly tell you about it.

During fear we pvp'd on a regular basis for the first couple months. Eventually Holo quit after pvp.

Later FF made their way up, we've pvped them a bit. Hate came out, pvped some there, some at dragons, now they're rumored to have quit as well.

Pride of these "hardcore pvp" guilds is such that, when they suffer multiple big defeats, they immediately bail.

Well, here we are, where'd your friends go?
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  #9  
Old 06-04-2012, 12:58 PM
Harr1son Harr1son is offline
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So many harrisons. I don't even know if i'm really real anymore.
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Not that I give a shit about this shit box.
  #10  
Old 06-04-2012, 01:33 PM
Dullah Dullah is offline
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Yes, pretend your silly suggestions haven't been rebutted and refuted into the ground

No one is against other 50s, we are however against unclassic additions to the game.

However, I think everyone would like to see some exp bonus days for newer players, but to pretend that kunark wouldn't be more beneficial than exp for the hundreds of inactive players that already leveled to 50 and competed over classic for the last 7 months is asinine.
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