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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#1
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I've personally never liked raiding- too much epeen gets whipped out. People get too into it, and begin treating each other like sub-humans. "Lawyering" often crops up at this stage, as common sense and courtesy have long been abandoned. ------------- Any time someone is backed into a moral corner, and they know they've done/are doing something morally wrong, they will resort to rules and lawyering. Always. So it's pretty funny to see almost every member of TMO that is in this thread quoting rules, fairness, etc . . I seem to recall extremely wealthy people in RL spouting that same thing whilst they sit back and billions suffer for lack of even a little coin. Yeah, it's legal and perfectly "within the rules," but you're still an egregious piece of shit. People are hilariously predictable. Also, disgusting.
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Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | |||
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#2
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#3
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HIYO, I'm sorry you feel the need to troll me. If you have any issues with my posts on a private forum, please post them there. I will state that I am no more committed to applying to TMO than I am to any other raid guild, as is clear where it matters. Right now, my #1 priority is my upcoming wedding, so any raid guild would have to wait until I'm done with that stress (ugh, wedding) and joy (yay, honeymoon), because I will not have the time to devote to the game with those two major events in my life.
My posts have resulted in outright trolling and I've already offered my suggestions to the original topic.
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#4
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As a casual player I have no problems whatsoever with TMO monopolizing raid targets because as a casual player I won't be raiding them anyway. TMO is willing to invest more of their free time than I am, therefore TMO should see raid targets and I shouldn't.
EQ is both a co-operative game a competitive game. | ||
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#5
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The problem is that competition has been replaced by unemployment. On live, variances were much smaller and raid rules were much less restricting. Competition took place in the form of mobilization and training each other, not sitting at a spawn for absurdly long periods of time and responding to text messages at 2PM, 4AM, or whenever else a mob happened to spawn.
It used to be a disadvantage to have a massive raid force. Zerg guilds took too long to mobilize, too long to organize, and too long to rez up after they'd been trained. Now, it's a pure numbers game. You need 25+ capable of logging in at any hour of any day. As long as you've got that, you're golden. | ||
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#6
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Our members have been doing all the things you said Ravager for a solid year or more. Think we were outclassed at first? We certainly were. Persistence is key, as well as good organization and committed leadership/membership. TMO has taken steps in the last month or so (unlike any other guild in server history) to open some end game content for guilds who don't necessarily want to put the time in to compete. So there you go, your problem is solved.
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Hi
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#7
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Velious will not fix anything without a strong GM team, I have raided very little but yet I saw a lot of dirty and nasty shit going on as some officer, of a well known guild, admitted here... .If you had GMs banning left and right at each bad step (and not come back to their decision because they get facebook bombed by said peoples), the raiding scene will have come to its own solution to resolve the issue at hand pretty fast.
People claiming deejay/rav/... are jsut whinning and don't want to put the effort in it (strangely they all have a TMO tag, go figure...) are just trolling as usual because they know they did and the only reason they stopped is because what they call competition went completly out of hand, so they don't want to get involved in it anymore because after all it is just game, wich some of you seem to have forgoten. But that's not surprising me much when you know this server is mostly popular because of FoH boards wich is heavily populated by degenerates. Anyways pro tip to anyone wanting to beat TMO, gather 20 or so unemployed peoples or peoples able to log at any time, let TMO engage, make KS group, KS and ninja loot, 9/10 times you will get out free with loot, the 1/10 time left Amelinda will give you a tap on the hand and tell you to give back the loot, ask Stealin. Also remember to troll down any thread negative about your guild or not going your way, and cyber GMs even if you talk about them as big cow behind their back. | ||
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Last edited by bylbob; 05-08-2012 at 01:50 PM..
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#8
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The end-game on classic EQ was so much more. It wasn't about who wanted it most -- it was about who played best. But the GMs on this server understandably cave to the squeaky wheel. The people that want it most complain the most, and the rules inevitably bend to their favor. The worst thing in the world for TMO (and before them, IB) would be classic variances and classic enforcement of raid rules. With monstrous variance and play-nice rules, they can outlast any competition. With tiny variance and no strict enforcement of anti-training rules, etc, they'd lose out on a lot more mobs -- and likely be forced to split in the long-term, as such a massive force would be counterproductive. | |||
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#9
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We have some real issues on this server that change the classic experience. 1. Expansions and patches do not happen nearly as much as classic. 2. While the GMs here work hard, they are no where near as present as on live. 3. Everyone has a huge bank of internet resources to assist them in EQ. (maps, vent/team speak, highly organized message boards, walk throughs, batphone!.) 4. Spawn variance... The raid scene here is different from classic due to the above. That means that the raid scene is already not classic. We are on a so called "friendly" PvE server. If racing, training, and leapfrogging one another are why everyone plays on this server then so be it. That said, I highly doubt that the majority of the server enjoys that type of play... I like the idea of instances/tolkens as it promotes friendly play (which is what this server is meant to be) and it keeps average guild sizes lower. Considering the server admin doesn't like the way the raid scene is playing out, (see his post on a previous page,) I would suggest people add to this conversation in a more constructive manner. | |||
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#10
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Yes, keep telling yourselves that it has something to do with unemployment if that dries your tears.
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