Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 03-08-2012, 04:07 PM
aerokella aerokella is offline
Kobold


Join Date: Aug 2010
Posts: 161
Default

how to solve endgame disputes: pvp.
  #92  
Old 03-08-2012, 06:26 PM
Ruenaros Ruenaros is offline
Kobold

Ruenaros's Avatar

Join Date: Jun 2011
Posts: 108
Default

I have to say I salute the trackers sitting out there poopsocking through these gargantuan variance windows day in and day out. That is a maddening experience requiring a lot of dedication that is perhaps transparent to a lot of people who simply just respond to a batphone text.

Or maybe they're all just 2boxing and its not that big a deal to them... shrug! At this point I'd be ready for trying anything different than what we have, classic or not. There have been a lot of people arguing in this thread that I suspect dont have much(any?) firsthand experience with how things have been operating here.
  #93  
Old 03-11-2012, 03:12 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Thanks for the simultaneous repops after the last server reset, I don't know if it was intentional but it was very fun and we did get a mob in the end.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #94  
Old 03-11-2012, 12:22 PM
Ruenaros Ruenaros is offline
Kobold

Ruenaros's Avatar

Join Date: Jun 2011
Posts: 108
Default

Yeah that was fun, actually seeing a few mobs up for once was a good change of pace.
  #95  
Old 03-11-2012, 06:10 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by messiah_b [You must be logged in to view images. Log in or Register.]
Every Tuesday there was a server restart for maintenance whether there was a patch or not so would last between 1 hour and however long the patch took.

Any outage or emergency patch would also re-pop everything.
Pretty sure there were timers on repops even on server resets at least on some mobs.
  #96  
Old 03-11-2012, 07:10 PM
Jimes Jimes is offline
Aviak

Jimes's Avatar

Join Date: Aug 2010
Posts: 92
Default

Quote:
Originally Posted by aerokella [You must be logged in to view images. Log in or Register.]
how to solve endgame disputes: pvp.
DERRRRRRRRRRRRRR
  #97  
Old 03-11-2012, 07:20 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Pretty sure there were timers on repops even on server resets at least on some mobs.
I don't think this was true in classic. I'm pretty sure al'kabor has these now, so maybe this was put in around luclin or PoP, but in classic if the server went back up everything repopped at the same time.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #98  
Old 03-11-2012, 07:30 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I don't think this was true in classic. I'm pretty sure al'kabor has these now, so maybe this was put in around luclin or PoP, but in classic if the server went back up everything repopped at the same time.
Oh okay, I stand corrected.
  #99  
Old 03-12-2012, 03:48 AM
Brad_mo123 Brad_mo123 is offline
Sarnak


Join Date: Nov 2009
Posts: 305
Default

Quote:
Originally Posted by Ruenaros [You must be logged in to view images. Log in or Register.]
Step 1: Simulated maintenance days. It's classic, and EQs entire raid game revolved around it.

Step 2: Disable variance. I can see why this was done originally since there's no weekly maintenance. It would not be necessary with maintenance day simulation. If you need examples of why, look no further than classic live EQ.

Step 3: Ban people for breaking the rules. Suspensions mean nothing to most of the people abusing the system.


That's it. Bring back true classic EQ raiding!
That all seems well and good but if you want true classic then there would be a lot less GM involvement and that would be very bad because this server is made of 80% internet crawling basement dwellers so the player base is not anything like it was in classic so you got horrible GM's and Dev's trying to manage horrible people. So glad I seen the light and am not on this horrible server anymore [You must be logged in to view images. Log in or Register.] thanks, that is all.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.