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#1
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except that you essentially move mobs back on 7 day timers to 9 day timers. we've had 1 mob per cycle spawn in the last 6 hours of it's possible lifespan almost every week. The last thing the server needs is *less* mob spawns.
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#2
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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Add in a multiplier for every raid mob up for each variable spawn rate -
Example - 10 mobs with 10 days spawns with +/- 3 days with a linear increase in spawn chance from day 7 to day 10 (day 0 = day 7, and day 3 = day 10 for the following equation) & each spawned boss gives a 1.5x multiplier. So: P(day) = 0.317*day + 0.05 <--- 5% chance initially, increases by 31.7% per day 1 boss up on day 0.5, other bosses have a: P(0.5) = 0.2085 * 1.5 (the multiplier) = 0.31275 or 31.275% chance to spawn. 5 bosses up on day 2: 1.5^5*P(2) = 1.5^2 * 0.684 = 7.59*0.684 = 519% chance to spawn Ok, so the numbers aren't exact but you get the idea. However, this seems like a lot of non-Classic work for something that a random simulated patch day could do. Plus, I doubt the code even allows for something like this. Would be pretty cool, though I'm sure it lead to some interesting (or dbaggish strats) im sure. | ||
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Last edited by bman8810; 02-21-2012 at 06:32 AM..
Reason: oh maffz, ps im a kobold
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#4
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or just ban perun
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#5
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gimme a fucking break with the lack of justice on this damn server.
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#6
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Quote:
nobody ever thought to ask others to be nice... if only people had tried that xD A+ post.. would read again. | |||
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#7
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Quote:
__________________
Alkorin Angainor <Evil Empire> - retired!
Formerly Alkorin / Crimsong of <Legacy of Steel> (The Nameless). Quote:
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Last edited by Alkorin; 02-16-2012 at 04:46 PM..
Reason: This forum parses HTML? Really?
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#8
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Quote:
(See post in R&F with fazlazen) | |||
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#9
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Quote:
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#10
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Bump for importance!
I can understand how being left in the dark on so many petitions can be frustrating. Whereas a 'petition denied' just says you didn't have enough evidence or you were flat out wrong and move along, leaving it ignored can make one or one's guild feel ignored, confused and lead to a deeper frustration. That can evolve to a sense of lawless-ness that actually encourages people to play in the "KS or be KS'd" style that I think we may be starting to see. (edit: even on a non-raid level, I've already had plenty of circumstances where groups or individual players would come and out-damage me on a mob I already had been killing just because it had something visible they wanted. The behavior trickles down when players think there are no consequences.) As for the recent Innoruuk that [I think] resulted in this thread, it would be a pretty big letdown if there wasn't some sort of response to whoever put the petition in, given the circumstances of that encounter (and yet another server first at stake). But more than that, it's the... 3rd or 4th innoruuk that's been claimed to be KS'd/ninja looted/trained in the past couple months that hasn't been resolved (another one involved a server first epic too!). It's more symbolic than anything if these get or don't get addressed. But that's just my 2cents. I appreciate all the volunteer work the gm's, devs and guides put into the server, as well as any time reading through my potentially badly written post! | ||
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Last edited by Zapatos; 02-16-2012 at 03:13 PM..
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