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#1
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give me SZ or give me Discord
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#2
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Quote:
No Play Nice Policy: players are more invested in a game they can feel like they can make a difference in, as opposed to being constantly hobbled by some fairyland ruleset that causes GMs to come rushing to the aid of the bluest of the players. Take care of business yourself or GTFO. No Artificially Limiting Level Range for PvP: God, this just makes no real sense. You have a plethora of problems that come along with it, such as OOR healers, groups haphazardly engaging, exploiting the utterly nonintuitive system. Last but not least, Teams: gave players something bigger than themselves to be a part of without the punishment of having to be in a (dumbfoundingly stupid) player-run guild. Teams fomented grouping, PvP, and most of all, community. | |||
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Last edited by Slave; 01-04-2012 at 02:16 AM..
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#3
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Quote:
This is why I abandoned my blue character and joined SZ on launch. Best EQ decision I ever made! | |||
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#4
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Quote:
-I was in the Oasis with maybe the first character I ever made there, healing up on the dock with some others of my team. -Along comes a deeply red enemy caster who proceeded to cast 1 horrifyingly devastating AOE on the lot of us. -Everyone tries to run away, screaming and in flames as 5 or 6 people die instantly. I played Sullon Zek for over a year after that; it was probably the coolest thing I'd ever experienced in ANY game up to that point. | |||
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#5
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The first MMO experience I had was SZ. 10 years later, I'm still looking for that same experience. I'm coming to terms now that it will never be replicated.
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#7
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man o man
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#8
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Man o man
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#9
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You know there's a server without penalties involving pvp death
**** THE FUCKING BLUE SERVER **** There is no pvp there and as a result NO PVP PENALTY. It's like going to a beautiful island vacation, for as long as you want to play there if you are so inclined. For me it was like being a 200lb rottweiler in a fucking chihuahua cage. Want free buffs at EC tunnel? Gear in the 50-100pp range that will make your life a thousand times easier? Go play there! You can even roll a healer and group with people wearing fungis, 12+dmg rogue piercers, tstaffs, the works! It's so "pleasurable" and easy. Now for the people that want a more raw, classic PvP experience? Come on down. But, applying common sense here... You're just starting: A: You have friends coming with you with similar play times -> Roll a classes that while be weaker soloing duo well. B: You have *many* friends coming along -> have some discussion about your play times and if it lines up, roll a balanced group. If you're brave, have it be a balanced melee group. C: You are coming by yourself and completely retarded-> roll a melee, complain about server "decline", "hard" xp and "pvp penalties". This isn't a server yet for the clueless or casual/solo melee player. I've read enough of these stupid theory threads. (Let's keep bumping them too) What I see here is the result of the modern MMO "community (lol fucking right sure)" crying about classic Everquest. Completely expected. When the market is flooded with cheap items and if/when your more dedicated friends are willing to power level you and protect you from pvp until max level, I'm sure you will enjoy it more. Until then? We're getting what the top guilds on blue have always wanted, uncontested raid spawns. Quote:
/Harrison off See you on the court. | |||
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Last edited by Nirgon; 01-04-2012 at 01:22 PM..
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#10
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Quote:
__________________
The Rushmore Doctrine
Quote:
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