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  #91  
Old 03-12-2013, 11:58 AM
Nirgon Nirgon is offline
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This was resisted by mobs and players in classic and Kunark that had high magic resist. It certainly wasn't in line with life taps either.
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  #92  
Old 08-28-2013, 02:08 AM
Dacuk Dacuk is offline
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bump - is the data posted above enough to get some dev input here? My HT was partialed for half damage tonight - I haven't seen that in a while, but just got active again recently so not sure if this has been ongoing.
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  #93  
Old 08-28-2013, 11:36 AM
Wrench Wrench is offline
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yup, highly doubt there's -200 resist check for HT here

had this fully resisted by db's with only avg mr in pve
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  #94  
Old 08-28-2013, 04:25 PM
Nirgon Nirgon is offline
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Its supposed to be resisted!
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  #95  
Old 08-28-2013, 05:03 PM
Silikten Silikten is offline
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Sadly, HT classic is very resistable [You must be logged in to view images. Log in or Register.]. Unholy Aura makes it a DR check giving it a less resistable (nearly unresistable) chance to land.
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oh geez more friedchicken corpse, have he no honor
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  #96  
Old 08-28-2013, 06:04 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Sadly, HT classic is very resistable [You must be logged in to view images. Log in or Register.]. Unholy Aura makes it a DR check giving it a less resistable (nearly unresistable) chance to land.
http://web.archive.org/web/200301100....html?spell=88

show me the patch notes where they added in this -200 to MR check, this snapshot is only 2003

unholy aura was for use on MR heavy mobs, not for DB xp grinding mobs
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  #97  
Old 08-28-2013, 10:55 PM
Nirgon Nirgon is offline
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I have no idea where the hell you people are remembering harm touch during classic-velious being as hard to resist as a life tap. I don't, I really don't.
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  #98  
Old 08-29-2013, 11:01 AM
heartbrand heartbrand is offline
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HT sucked in classic. Luckily it does approx a million damage on live now.
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  #99  
Old 09-02-2013, 01:31 AM
Mingo Mingo is offline
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Retard
Acting
Like
Loser
Youngster
Dipshit



---

Of course HT is resistable PVE and PVP. Why else would the discipline in Velious that makes it 'less resistable' matter? Or the AA that makes it 'irresistable' matter.

Common. Sense. Rallyd.
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  #100  
Old 09-02-2013, 02:13 AM
Syft Syft is offline
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Quote:
Originally Posted by Liebestod [You must be logged in to view images. Log in or Register.]
^^This. HT was never resisted on Rallos (4/4) until Sony messed with the resist mechanics after Luclin I beleive.

It was unresistable
BULLSHIT!!

Harmtouch was often resisted and partial'd especially during Kunark era, mostly by high MR classes like enchanters! My enchanter FULLY resisted 4 out of 5 Harmtouches with only 140 MR! Here it actually LANDS WAYYYY better than it should!

This is why they added Unholy Aura in Vellious! that changed HT to disease based and every SK used it to HT in PvP!

Here's a excerpt from shadowknights den on the subject

"At level 55, you get your first Discipline that affects Harm Touch called Unholy Aura (Velious required). To use it you must have Harm Touch available, and this will use your Harm Touch timer. So this replaces your Harm Touch. To use this discipline, type "/disc unholy" and you will use your HT. This does two things, increases damage of Harm Touch by 50% and changes resistance to be disease based, making it virtually unresistable. When you reach 55, you should remove any hot key that you have for Harm Touch and replace it with a macro button which will do this instead. The only reason you would use regular HT is if you are fighting a foe that is extremely disease resistant."

And a link to the http://www.albrandes.com/skden/articles/HT.asp

Some of you cat's clearly did little to zero pvp during classic era
Last edited by Syft; 09-02-2013 at 02:39 AM..
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