Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 11-04-2011, 10:07 AM
Lulz Sect Lulz Sect is offline
Banned


Join Date: Nov 2011
Location: GuK
Posts: 714
Default

Lovely, stock up on these to get past this.

[You must be logged in to view images. Log in or Register.]
  #92  
Old 11-04-2011, 10:12 AM
XiakenjaTZ XiakenjaTZ is offline
Sarnak


Join Date: Jun 2011
Posts: 395
Default

you all really think a song like that should just have one resist check at the beginning and never again?
  #93  
Old 11-04-2011, 10:14 AM
Prova Prova is offline
Orc


Join Date: Oct 2010
Posts: 45
Default

I've always considered this to be fundamental to how the bard plays. If you're sticking to one song because it landed and you can't risk another resist of it, thats a choice. As previously stated, if resistances are nailed down a little better, this ceases to be an issue. If we're talking about mid level stuff where resists are out of the question, there are far bigger concerns than bards at this level. If a a bard gets the drop on you 1v1, you should have a crim pot up no question. In group PvP, bards trying this strategy will be forgoing resists and selos. Since they can't twist, in group v group they'd be easy to FF down if they have someone snare locked.

Just because a few griefers had bards boosted up to 50 here don't let that fool you into thinking you will see many on live. With charm agroing not functioning correctly, they're going to be significantly more difficult to level solo, and without the direct ability to blow people up or save lives, most will get tired of them pretty quick.

Overall I think that any change is unnecessary. The mechanic is engrained as they come and I don't think think the PvP consequences will be as great as they appear due to the above reasons (scarcity and a higher pop). The change would mostly just hurt the bard PvE while leveling.



If the server is such a waste land that he can keep you mezzed unharassed for long periods then we have more important problems to be thinking about.
  #94  
Old 11-04-2011, 10:15 AM
Crazerous Crazerous is offline
Aviak


Join Date: Sep 2011
Posts: 81
Default

this will be my name
  #95  
Old 11-04-2011, 10:24 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
Lovely, stock up on these to get past this.

[You must be logged in to view images. Log in or Register.]
Thanks for the tip

Here is some screens probably 2 weeks old

http://www.project1999.org/forums/sh...ad.php?t=52416

Check inventory
  #96  
Old 11-04-2011, 10:26 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

It's pretty obvious that the developers will try to fix the Bard issue. Not much else to discuss. The way it currently works is stupid and if you can't see that then your also STUPID LAWL
  #97  
Old 11-04-2011, 10:31 AM
Krypt Krypt is offline
Scrawny Gnoll


Join Date: Apr 2011
Posts: 26
Default

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
It's pretty obvious that the developers will try to fix the Bard issue. Not much else to discuss. The way it currently works is stupid and if you can't see that then your also STUPID LAWL

Its a little lame. But it was funny when it happened.
  #98  
Old 11-04-2011, 10:33 AM
Gnar Gnar is offline
Kobold

Gnar's Avatar

Join Date: Mar 2011
Posts: 196
Default

Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
Hahahahaaha yeah that's the whole goal of it. It's extremely funny to see who's hurt and who I should destroy extra much on live.
people like you are the reason people like us play eq
__________________
Gnar the Champion box 3.0
Greebo
Leader of No Homo
<Holocaust>
VZTZ
  #99  
Old 11-04-2011, 10:33 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Dojii [You must be logged in to view images. Log in or Register.]
Bard song which is a DS Psalm of Purity needs to have cure poison counters on it. I believe it removes 3-6 counters of poison per pulse.

Psalm of Vitality is a damage shield but should also remove disease counters.

Essentially thats how bards cured in classic was through that DS song. It wasn't later till they removed the cure function of these songs and the created the Cure disease and poison song.

So those songs need to be curing as well as providing a Damage Shield.

ALSO Kelin's Lucid Lullaby should be AREA EFFECT mez in classic.

You can read some of the alla comments and players are talking about its huge power in gathering and sustaining a whole zone of mobs. great for powerleveling I might add. so... make sure you make alot of bards!!!
Dojii, have you ever played on p99 or on the red99 beta? Firstly, Kelin's Lucid Lullaby is an ae on the server already (although its resists are nowhere near classically accurate). Secondly, Psalm of Purity and Psalm of Vitality were not DS's in classic (just look at old everlore archives). They removed 1 poison counter, which again is something you can confirm with a little bit of research.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #100  
Old 11-04-2011, 10:49 AM
Lovely Lovely is offline
Fire Giant

Lovely's Avatar

Join Date: Oct 2011
Posts: 828
Default

Quote:
Originally Posted by Gnar [You must be logged in to view images. Log in or Register.]
people like you are the reason people like us play eq
Haha that's what I'm saying. I'm happy I can bring so much joy to the server! My goal is to have as many people as possible wanting to kill me. It makes my gaming experience so much more interesting and enjoyable.

Win/Win situation!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:43 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.