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#91
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#92
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I'm all for classic - "nerfs" and all.
I do think however that this 50% damage change should be rescinded until pet taunt is fixed. It would be logical, it would be fair, and it IS the right thing to do. Barring that, priority on a pet taunt fix should be bumped to top priority (and it would be very nice of someone to also say that). Having said all that, I'll still keep playing, regardless. P99 is not perfect (what is?) but it is better than ANYTHING else out there. Thanks for all you do - Nilborg, Rogean and crew.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#93
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I agree that this should have been changed WITH the agro and not before. But if it was going to cause huge problems on the PvP server, I can see why they rolled it out quickly. Kinda sucks that the changes can't be done independently (by server), but oh well.
I would like to see pet agro/weapon delay fixed to classic fairly soon in light of this rather large nerf to pet classes. | ||
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#94
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I'm still confused how this is a huge nerf to mages. You just get rid of your pet and nuke it at end, it's a nerf but it's not "huge."
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#95
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Not a huge thing, but I go through between 2 and 18 malachites getting a top pet at level 16. The lower pets get eaten pretty badly so I go for the best.
Will be annoying at 20 when I start giving him 2 daggers. I can adjust, though. Still fun. | ||
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#96
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So can anyone confirm if this xp change also applies to charmed things as well? I would check but my new chanter isn't high enough yet..
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#97
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I can confirm this. The charmed pets will take your XP unless you break the charm, kill whatever it was that it was killing, then kill said charmed pet.
EDIT: Actually I meant the other way around. You have to kill your charmed pet, then kill whatever it was that it was killing to get full XP from both. | ||
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Last edited by Tah; 10-23-2011 at 04:54 PM..
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#98
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Ok thanks!
PS Don't like the changes, but am willing to deal with it for classic. FOR CLASSIC!!!!!!!!!!!!!!! | ||
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#99
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Anyone able to give more insight on the weapon damage changes? Also could you recommend some weapons that would be good to put on pets? For example, does the weapon damage always do 2x the base damage and if that amount isn't greater than the pet's natural damage it isn't worth putting the weapon on the pet? (Edit)
I tried giving my pet a weighted axe but it just ate it. This dwarven two-hander is proving to be quite a damage upgrade on my level 16 pet. Hitting for 29 instead of 20. | ||
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Last edited by skrypts; 10-23-2011 at 05:09 PM..
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#100
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As for p99, something that requires people to grind more is not going to be popular, and people are going to complain. That's only reasonable, p99 already has grinding in spades, certainly enough to relive the original grind without this modification. If they really felt this had to go in, I think it should have waited for the same patch that removes the class exp penalties. | |||
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