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| View Poll Results: Which resist system do you choose | |||
| Compromise plan is better for balance, or prefer classic but will settle for this |
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| Null's VZTZ system where root, snare, blind, stun, can be spammed |
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0 | 0% |
| Voters: 0. You may not vote on this poll | |||
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#91
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When you're a caster on a PVP server I can promise you that 90% if not 95% of your kills will be other WIS/INT users if you solo/duo pvp. You will mostly be hunting outdoors at good exp spots, PP farm areas or low level dungeons. All places where casters hangout and not melee's. WIS/INT users are also easier to kill due to their low hp and the chance of more people adding will be lower cause they die fast. While a decent geared melee takes years to kill even if your CC land. You might even be OOM before he reaches 0 hp and have to run off yourself or even die.
Personally I see melee's as beasts and powerhouses. Just like every level 50 melee is on the beta currently. All those 50 warriors and 50 SK's are WAY WAY WAY more annoying then any WIS/INT caster to kill. | ||
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#92
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Yeah because melees can teleport from dungeon to dungeon, between quest drops, gate to bank, cross continents with magic words...
The only time a melee isn't outdoors is when he's currently grinding in a dungeon with a group. | ||
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#93
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#94
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Quote:
Enc/Wiz can mez/nuke people to death. Classic combo. No snared/root needed. | |||
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#95
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#96
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#97
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#98
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#99
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^ Yes
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#100
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I don't even care anymore I'm over it, but yes I could take on two people by being a superior jouster if snares wern't landing. Two casters is always harder due to the kite factor of while you chase one the others fucking you up, but two melee, or caster/melee, or hybrid/melee combinations are def doable. I probably will roll rogue and avoid any type of solo pvp, therefore it's aight.
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