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  #91  
Old 10-12-2011, 01:49 PM
Harrison Harrison is offline
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I'm not sure.

Through my digging it's blurry at best...
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  #92  
Old 10-12-2011, 03:28 PM
jilena jilena is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
When do you think the Cancel Magic (1) <---- strength (or number of counter remover if you will?) was added to the dispel lines? And what was the point of different dispels spells before the above strength/counter remover system was added?
I would think it was always there, just never noted. Or maybe it was more random than disease/poison. I.e. the level of the spell gave it some sort of bonus to being removed so your roll had to be higher than that of the spell in order to remove it and the strength of the dispell added some bonus to that? I'm not sure.

I know the higher level dispells COULD remove multiple spells though. So I think the idea of counters with "spill over" seems the most logical. I.e. Nullify has a strength of 4. Resolution has 3 counters, Shield of Words has 3 counters, and Spirit of Wolf has 1 counter. So 1 cast of Nullify would remove Reso. The second cast of Nullify would remove shield of words and spirit of wolf because the first nullify removed one of the counters off of reso. Does that make sense?
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  #93  
Old 10-12-2011, 04:13 PM
Darksinga Darksinga is offline
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http://web.archive.org/web/200010090...lID=100&Page=2

"Nullify magic will either remove no enchantments or two enchantments... From my experiences it almost always removes two enchantments..."

He's referring to dispelling on players as you can note he's talking about dispelling himself. The archive is from October 9, 2000. I think the closest date we've seen.
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  #94  
Old 10-12-2011, 04:18 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]
http://web.archive.org/web/200010090...lID=100&Page=2

"Nullify magic will either remove no enchantments or two enchantments... From my experiences it almost always removes two enchantments..."

He's referring to dispelling on players as you can note he's talking about dispelling himself. The archive is from October 9, 2000. I think the closest date we've seen.
K, that matches up with what i've been saying about the dispel strengths and dispells not being a 100 percent thing.
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  #95  
Old 10-12-2011, 04:19 PM
Darksinga Darksinga is offline
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Looking at http://web.archive.org/web/200108230...sp?SpellID=134

however, it states: Similar to strip enchantment this spell will remove 4 effects without fail. It is unresistable and non provoking when used.

Seems kinda contradictory, unless only chanters could pell without fail?

The date on that link is August 21, 2001, however, so could've gone through a lot of changes. Not sure.

Another person talking about nullify magic from 2001,
http://web.archive.org/web/200111250...ons.asp?Id=599
"It appears to be somewhat random which effects it removes so you may have to cast it a several times to remove charm or DOTs."
(people have seemed to agree on the castersrealm that nullify magic could be random and resisted however for spells such as pillage enchantment, it was unresistable?)

Just my 20 minutes of research on castersrealm, hopefully it helps.
Last edited by Darksinga; 10-12-2011 at 04:36 PM..
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  #96  
Old 10-13-2011, 12:15 PM
Nirgon Nirgon is offline
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I never, ever, ever, resisted a druid drones dot line spell.

Only ever with like bard resist song + full resist gear did I get a pyrocour resist. I mean like.. over 210 heat did I once get ONE resist.

Some god damned internet archaeologists in here.
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  #97  
Old 10-13-2011, 12:30 PM
Darksinga Darksinga is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I never, ever, ever, resisted a druid drones dot line spell.

Only ever with like bard resist song + full resist gear did I get a pyrocour resist. I mean like.. over 210 heat did I once get ONE resist.

Some god damned internet archaeologists in here.
I've resisted druid dots as well as necro fire dots. It's a real rarity though so the resist checks are definitely off. Never resisted a dispell and you shouldn't be able to, but it could theoritically fail the check on two buffs and do nothing? The only thing that's arguable about dispell is whether or not it can skip over a buff, giving the illusion of being "random/not dispelling two slots."
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  #98  
Old 10-13-2011, 12:44 PM
Bockscar Bockscar is offline
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There's nothing mysterious about druid and necro dots. Their resist modifier just means you need 100 more in the relevant resist in order to achieve the same resist rate as any normal spell. With just 150 MR/FR, you'll resist fairly commonly - not half the time, but probably something like 20% or more. People in high-end Velious gear would routinely resist these spells. A pre-Kunark warrior in the best resist gear and a resist magic buff can exceed 200MR, so that'd mean easily resisting swarms as well.
Last edited by Bockscar; 10-13-2011 at 12:48 PM..
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  #99  
Old 10-13-2011, 03:45 PM
Lasher Lasher is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
what was the point of different dispels spells before the above strength/counter remover system was added?
I played an ench and i always thought the reason we got spells that appear to do same as the previous spell like pillage and recant was for the reason of 1) mana cost might be lowered, 2) casting time might be lowered 3) loading 2 spells that do virtual the same time will allow you only have to wait for the global cool down for casting which i think is 3 or 3.5 sec and not have to wait for the actual spell to refresh which depending on the spell can be 5-6 sec
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  #100  
Old 10-13-2011, 04:16 PM
Dfn Dfn is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
There's nothing mysterious about druid and necro dots. Their resist modifier just means you need 100 more in the relevant resist in order to achieve the same resist rate as any normal spell. With just 150 MR/FR, you'll resist fairly commonly - not half the time, but probably something like 20% or more. People in high-end Velious gear would routinely resist these spells. A pre-Kunark warrior in the best resist gear and a resist magic buff can exceed 200MR, so that'd mean easily resisting swarms as well.
Are you kidding me? Stop making up shit in order to get your class buffed indirectly. In Luclin noone resisted pyrocuror or funeral pyre 20% of the time. It was a major fucking fluke if it got resisted. I'm talking <1% of the time. In classic, kunark, and velious it never got resisted by players. Necro blood line abd druid swarms worked just like taps - practically unresistable.


Find me proof of it being regularly resisted along witb druid swarms. Oh whats that, you can't find any?
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