![]() |
|
#91
|
|||
|
I'm not sure.
Through my digging it's blurry at best... | ||
|
#92
|
||||
|
Quote:
I know the higher level dispells COULD remove multiple spells though. So I think the idea of counters with "spill over" seems the most logical. I.e. Nullify has a strength of 4. Resolution has 3 counters, Shield of Words has 3 counters, and Spirit of Wolf has 1 counter. So 1 cast of Nullify would remove Reso. The second cast of Nullify would remove shield of words and spirit of wolf because the first nullify removed one of the counters off of reso. Does that make sense?
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | |||
|
#93
|
|||
|
http://web.archive.org/web/200010090...lID=100&Page=2
"Nullify magic will either remove no enchantments or two enchantments... From my experiences it almost always removes two enchantments..." He's referring to dispelling on players as you can note he's talking about dispelling himself. The archive is from October 9, 2000. I think the closest date we've seen. | ||
|
#94
|
||||
|
Quote:
| |||
|
#95
|
|||
|
Looking at http://web.archive.org/web/200108230...sp?SpellID=134
however, it states: Similar to strip enchantment this spell will remove 4 effects without fail. It is unresistable and non provoking when used. Seems kinda contradictory, unless only chanters could pell without fail? The date on that link is August 21, 2001, however, so could've gone through a lot of changes. Not sure. Another person talking about nullify magic from 2001, http://web.archive.org/web/200111250...ons.asp?Id=599 "It appears to be somewhat random which effects it removes so you may have to cast it a several times to remove charm or DOTs." (people have seemed to agree on the castersrealm that nullify magic could be random and resisted however for spells such as pillage enchantment, it was unresistable?) Just my 20 minutes of research on castersrealm, hopefully it helps. | ||
|
Last edited by Darksinga; 10-12-2011 at 04:36 PM..
| |||
|
#96
|
|||
|
I never, ever, ever, resisted a druid drones dot line spell.
Only ever with like bard resist song + full resist gear did I get a pyrocour resist. I mean like.. over 210 heat did I once get ONE resist. Some god damned internet archaeologists in here. | ||
|
#97
|
||||
|
Quote:
| |||
|
#98
|
|||
|
There's nothing mysterious about druid and necro dots. Their resist modifier just means you need 100 more in the relevant resist in order to achieve the same resist rate as any normal spell. With just 150 MR/FR, you'll resist fairly commonly - not half the time, but probably something like 20% or more. People in high-end Velious gear would routinely resist these spells. A pre-Kunark warrior in the best resist gear and a resist magic buff can exceed 200MR, so that'd mean easily resisting swarms as well.
| ||
|
Last edited by Bockscar; 10-13-2011 at 12:48 PM..
| |||
|
#99
|
||||
|
Quote:
| |||
|
#100
|
||||
|
Quote:
Find me proof of it being regularly resisted along witb druid swarms. Oh whats that, you can't find any? | |||
![]() |
|
|