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#94
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You know how someone made the loramin is an asshole thread? Here's the thing, this is what you do: I am making a general claim about technology. Your claim is that I am wrong, and uneducated. You offer no counter point, no shared progress-able goal. No interesting shared information. Just a new topic: That I am an idiot, and should shut up. That is why you are an asshole, Laura. | |||
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#95
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For BradZax and anyone else interested in AI coding, go and try something like Claude Code. You will see for yourself that it makes mistakes. BradZax's suggestion: Quote:
Basically the pipeline seems to be: 1. Generate AI code. 2. Get stuck debugging it since you do not understand it. 3. Ask other humans for help and hope they answer. Many programming forums are not keen to simply write your program for you. 4. Repeat until finished with the game. I don't see this pipeline working too well.
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Last edited by DeathsSilkyMist; 02-06-2026 at 05:26 PM..
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#96
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Last edited by BradZax; 02-06-2026 at 05:40 PM..
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#97
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Sure thing exlax. | ||
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#98
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Is that what reading this thread feels like for non dsm loramin or brad posters?
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#99
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I don't know why we keep going in circles on that point. There is no reason to act as if we disagree. I disagree with the idea that AI will significantly speed up the production of an Everquest-style MMO, whether that is generating training material for the programmer, code generation, art generation, etc. Right now AI makes too many mistakes, and lacks the consistency to accurately produce thousands of lines of code, hundreds of textures that match the art style, 3d models that are game ready, etc. This is why you need experienced developers watching the AI output at all times. There are times where the amount of work it takes to fix what the AI did is longer than simply doing it yourself.
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#100
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