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#1
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For those of you who haven't seen on the bug forums:
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RIP earthshaker. Dex becoming primary bow stat will be interesting. Most of your damage usually come from melee so str will remain relevant and seeing rangers have a lot of proc weapons dex was never a bad stat to look for. I don't think most people will shift to dex as bow dmg will remain marginal but it kind of cements its usefulness. Seems like the ceiling would be going up on low delay bows too. The people who like to bow rot might want to look into a dex gear set. | |||
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#2
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 56 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#3
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I guess will have to see how hard damage hangs on dex but ranger bow damage sucked enough already even with an argent protector bonus so if it gets no bonus at all now, all I have to say is LOL. | |||
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Last edited by Goregasmic; 01-18-2026 at 09:08 PM..
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#4
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It’s going to affect bow dps off Trueshot substantially but outside pewing glimmer drakes off-disc bow damage has never been “good”. It will be interesting to see how this affects the top-end of the dps spectrum. Dagarn bow if calculated at 45dmg on disc would wreck. I’ve also never seen a BFG crit over 400 (or can’t recall) so this seems more upside than downside, especially for those without a legacy quest item.
I’ll still keep my two shakers around for random AE junk. Being able to afk swing at a faction pull is rather nice. | ||
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#5
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#6
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I wonder if the War Bow of Rallos Zek will then be in-line with other similar ratio bows like the priceless or primal. The Windstriker has a .75 ratio; it just won’t be horrible for dps like it is now and should be even better for efficiency. I’m all for if they find a way to make slow bows compete with fast bows of a similar ratio like how they tried to normalize 2h’s by ratio rather than speed. Also glad to put the Dagarn away if they aren’t going to give us /autofire. Taxing the index finger and summoning arrows more often isn’t fun, lol. | |||
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Last edited by Snaggles; 01-19-2026 at 03:08 PM..
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#7
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One of the *bigger* issues in my eyes, is while double damage and trueshot can be reworked to reflect better bow dps - we still have rooted raid targets. The coding would need to change to have mobs in TOV be 99999% snared, rather than rooted, to allow for double damage shots. Otherwise a large portion of content is altered regarding ranger bow shot DPS (a classic and unique ranger feature) due to out of era rooting of raid bosses.
__________________
Xersius The Tactician
Project 1999 Green Server <Kingdom> | ||
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#8
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Last edited by Cecily; 01-19-2026 at 06:36 PM..
Reason: lol
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#9
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#10
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The only note I would make is there isn’t much I would Trueshot in ToV since Weaponshield is so much more important to hold on to (even if they unrooted all the dragons). A well-done ranger bump is the most noticeable Disc in that zone.
Outside ToV though, going dps-mode isn’t a horrible thing if there are extra rangers. I’ve trueshot most raid and epic targets. Most those fights are a couple clerics, a tank, and a burn down. Luckily almost every other npc in the game isn’t rooted. Especially if you don’t betray Tunare. | ||
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