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#91
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#92
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Others (like Azxten) have already brought evidence that channeling is off here: https://www.project1999.com/forums/s...d.php?t=395675. That thread is four years old, but if it is ever fixed it will make charming significantly more challenging (ie. closer to classic).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#93
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I dont think a channeling nerf would change anything. Rune+Bedlam and charming stunnable stuff this is less of an issue (can’t interrupt what you can’t hit). Throw in a cleric with stun command and it’s a cruise control duo.
We all thought the pacify nerf was going to kill enchanters a few months ago. The good ones didn’t even take time off… | ||
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#94
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You're really going to argue charmers (including but not limited to Enchanters) don't have to channel to solo?
But look, it's all academic. We have bugs sitting for over four years that would make the server more classic, and they're just ignored. Far more significantly, we have a server that claims to emulate classic, but is obviously significantly different from live (on live Enchanters weren't even considered a soloing class, let alone the best soloing class in the game!) Our emulator clearly doesn't emulate the original, and it's clear the person in charge of the server wants things to remain that way. It's his server, so it will. Nevertheless, I remain appreciative for the 95% of the server that is classic, and I can't really fault Nilbog for keeping his pet class unclassicly powerful: I certainly don't have the talent or energy to build a 95% classic server and run it for over a decade, so I can't really complain .
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#95
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#96
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Pacify nerf sucks but when you need a 7mins lull Wake of Tranquility still works. It is more mana on a bigger cooldown but you have that option. Most fights will last less than 3m30s so pacify is good enough. It is only when you need to lull a big room with lots of resists that you need the 7 mins, like koro in chardok because otherwise you can just calm for the pull and chain dazzle adds midfight if you need to. I heard it ruined the prince solo fight but that's about it. Outside of that it is mostly annoying but not a huge problem in general. | |||
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#97
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#98
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#99
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EDIT: From that same page, the perspective that Enchanters were a grouping class: Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#100
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That leads me to overreach with my generalizations. I’ve said many times before, I don’t play an enchanter, I respect people who do it’s just not my thing. This “one wild trick” isn’t the reason everyone charms on p99. Outside dumb luck, there is a huge spread of skill with people who play these classes. The good ones will die, the bad ones will die far more often. Tweak charisma, let duration, channeling, humanity will adapt…it always does. Digging up 20 year old forum posts about people acknowledging enchanters grouped isn’t necessary. We all remember finding them for our groups. People generally filled out a balanced group. PUG’s were a thing, they aren’t here. I’m sure they soloed as well, charming or without it. | |||
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Last edited by Snaggles; 09-14-2025 at 02:46 PM..
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