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#2
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#3
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Found another interesting mention:
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The link was missing a '1' at the end - http://web.archive.org/web/200107091...3&t=000082&p=1
The distribution of hits on P99 is not the same as that graph. P99 has less min hits and more hits in the higher range.
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#7
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Last edited by bcbrown; 07-17-2025 at 12:38 AM..
Reason: Added the quote in case it gets edited or deleted
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009: 020 010: 026 011: 042 012: 059 013: 039 014: 045 015: 045 016: 067 017: 058 018: 048 019: 054 020: 045 021: 078 022: 051 023: 051 024: 056 025: 235 026: 037 027: 045 028: 029 029: 025 030: 027 031: 030 032: 025 033: 032 034: 023 035: 021 This is from my DPS calculator. It is a 46 Warrior using a 9/24 weapon against a level 40 mob. Left number is damage value, right number is how many times that damage value was rolled. Same as this guy: http://web.archive.org/web/200107091...3&t=000082&p=1
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#9
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#10
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There are two ways to use my calculator. You can either use autoscaling for skills on players and defensive stats on mobs, or you can manually input everything. By default autoscaling is turned on for ease of use. Autoscaling is a bit less accurate, but not significantly so. You can turn off player skill autoscaling by setting scaleOffensiveSkillsByPlayerLevel to false. You can turn off Mob autoscaling by setting scaleDefensiveValuesBasedOnMobLevel to false. Please listen to how AC works this time. Based on this comment from the EQEMU Code: Quote:
https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf It seems like a level 50 Kunark mob has around 115 AC. That is the AC value I used for the level 50 FM giants, to confirm the DPS from my Monk parse matched my calculator: https://youtu.be/Ub0bfwyKpE0?feature=shared For all of the level 46 Warrior parses, the player had 100 STR/DEX, and no haste. Autoscaling is also using this 115 AC value as the guide for how AC scales per level. Please avoid using like 300 AC for a level 40 mob. I know the wiki says a lot of level 40 mobs have like 300 AC, but as far as I know those values were just scraped from out of era websites. Most if not all of the wiki AC values are probably wrong. For Riposte/Parry/Dodge on the mob, just leave their skill at 1. From my parsing I noticed that mobs seem to do these less often, on P99 at least. For the level 46 Warrior using the 9/24 weapon, I was just using autoscaling for both the player and the level 40 mob on the first parse I posted with the 79 min damage rolls. For the second parse that had more min hits, which closely matched the Sept 2000 parse below, it was a manually tuned mob. It was like a level 40 Mob with 200 Defense Skill, 150 AGI, 120 AC, and 1 for Parry/Riposte/Dodge. Some mobs have higher AC than average according to the Kunark Guide. Frost Giants from Everfrost/Permafrost have like 120 AC, which is what I used as the harder mob. http://web.archive.org/web/200107211...23&t=000082&p= For the Bloodmaw parse I just used autoscaling again for the player and mob. I set the mob to level 5. Finally, remember that my DPS calculator is a fighting simulator. It uses RNG like the real game, so each time you use the calculator, the results will be a bit different. Use this link for how to use the calculator: https://www.project1999.com/forums/s...0&postcount=41
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Last edited by DeathsSilkyMist; 07-17-2025 at 02:58 AM..
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