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#1
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Fact is there is a lot we have learned in the last 20 years. P99 changed the game for me by allowing multiple accounts for free. My live account had two mains and a spattering of lowbies I didn’t want to delete out of fear I might play them someday.
This time around at least I’m less likely to dig-in and hate on a class. I have spent enough time playing each at a high level and have raided many bots. So a warning to new players? Meh. On an efficiency scale if you love a Druid and raid a lot just be inclined to occasionally log in another class. That’s often one auditing point most casual guilds face…a dozen druids in ToV is a bit much. Unlike some Kunark hits that nukes land. Not that it matters anyways. Our ISP’s and computers can handle more players than on live. It’s still better someone be involved and happy than not show up. It’s a solid B group class and A soloer though. If you don’t raid I expect you won’t even notice this. | ||
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Last edited by Snaggles; 08-24-2023 at 09:39 AM..
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#2
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Lol all the mads who rolled bad classes in here screeching
__________________
Hey CSR When Will PNP Rule 14 Be Enforced?
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#3
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https://project1999.com/forums/showt...=422762&page=2
This highlights some of what I am talking about | ||
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#4
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#5
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I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.
Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK. Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'. Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch. Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities. Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#6
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#7
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__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#8
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I feel like the classes I listed fall short in what they offer when compared to other classes for the things I am interested in doing. I would never reject a necro as a dps in an xp group but I would rather have another class. If a necro was healing for the group. I would be spamming clerics desperately. If i had an sk or pally tanking I would be happy to see them rep'd by a warrior. The listed classes do not fit in any of my ideal compositions because they are not the best at any one thing that equates to more xp/pp for me. | |||
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#9
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Warriors are better than sk's and pallies for group tanking. Nothing about how horrible wizards are in almost every group situation. Druid's are better than rangers in groups. Remind me again what we are warning the new players against. | |||
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#10
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If you have the expendables to dump, monk is generally just better, but it can be a lot manage, esp for aggro clickies. All in all, SK is a nice tagger when you want to avoid recharge quest. | |||
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