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View Poll Results: What's Next for P99?
Green 2.0 : new progression server that eventually merges into Green 1.0 45 24.19%
Purple 99 : VZ/TZ server race based pvp 31 16.67%
Wipe Red99 : peak players is 30 anyways, will increase ms by 0.1 on Green and Blue 18 9.68%
Merge Green 1.0 into Blue 92 49.46%
Voters: 186. You may not vote on this poll

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  #1  
Old 04-21-2022, 02:31 PM
Bardp1999 Bardp1999 is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Generally things are closed source because of monetary and anti competitive reasons.
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  #2  
Old 04-21-2022, 02:45 PM
Rager and Quitter Rager and Quitter is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
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Are you saying you poop your pants when you talk to the cops?
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  #3  
Old 04-21-2022, 03:57 PM
Gustoo Gustoo is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
I've been saying this for years. Not necessarily so another dev could make a "more classic" server but just in general. P99 has a super solid base that if made open source could spawn some really cool spinoff projects with different ideas and mechanics for people with different tastes. It might cause some people in this community to have an aneurysm but I'd wager that a p99 spinoff with some MINOR added QoL and instances would be fairly popular with a good number of folks that prefer that type of gameplay. Some kind of happy medium between P99 and TLP's. Or how about P99 based server with additional custom endgame content? There's a boatload of possibilities but for one reason or another the powers that be have decided they don't want this to be a reality.

The reason why they refuse to go open source is a big sketchy question mark for me. If this whole project's entire purpose was to just create a "museum" as close to classic as possible and was a strictly not for profit fan made project (as has been stated and as per the legal agreement between P99 and Daybreak) then what's the reason for closed source? Generally things are closed source because of monetary and anti competitive reasons.
I think one thing is that you can take the current open EQ EMU server stuff, and make your own database using the P99 wiki.

So I dunno. I think those theoretical spin off projects are pretty doable for anyone who actually had the time and skill to create one.
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Old 04-21-2022, 04:02 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I think one thing is that you can take the current open EQ EMU server stuff, and make your own database using the P99 wiki.

So I dunno. I think those theoretical spin off projects are pretty doable for anyone who actually had the time and skill to create one.
The amount of time and work involved in doing this is significant. So much so that very few choose to actually take a shot at it and even fewer actually create anything decent. If P99 was fully open source anyone with the skills could whip up a clone and make some tweaks and be up and running with a viable and unique project of their own that might cater to a different audience or be the solution to some folks disappointment with certain aspects of P99.

What I'm getting at is what's the incentive for P99 to stay closed source? If there's no money involved why not just let the community go wild and do what they want?
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Old 04-21-2022, 12:06 PM
starkind starkind is offline
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To those upset about asymmetrical pvp.

Asymmetrical pvp is fun. If you give the weaker side opportunities to have the same gear/stats/stealth. And still can achieve victories.

Really fun to switch to the smaller side. Hardcoded pvp stats with stat caps at 150 in pvp and maximum 5 lvl range difference on pvp atk/def/resist regardleswould of character lvl would achieve this. Unresistable nukes. And no exp death from mobs. Everyone respawns in full gear. Bind only in melee bindpoints only. Let weaker forces pell raid targets, ks, train, etc.
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Old 04-21-2022, 12:50 PM
Jimjam Jimjam is offline
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Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
To those upset about asymmetrical pvp.

Asymmetrical pvp is fun. If you give the weaker side opportunities to have the same gear/stats/stealth. And still can achieve victories.

Really fun to switch to the smaller side. Hardcoded pvp stats with stat caps at 150 in pvp and maximum 5 lvl range difference on pvp atk/def/resist regardleswould of character lvl would achieve this. Unresistable nukes. And no exp death from mobs. Everyone respawns in full gear. Bind only in melee bindpoints only. Let weaker forces pell raid targets, ks, train, etc.
Carebear pvp with no xp loss / corpse runs could be pretty cool!
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Old 04-21-2022, 01:15 PM
Rager and Quitter Rager and Quitter is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Carebear pvp with no xp loss / corpse runs could be pretty cool!
That's probably the only way you could get the normal player base to give PvP a try. One of the worst things about getting PvP on Red, especially with blatant cheating, is them corpse dumping you deep in a dungeon where it took you a while to grind down with full gear. Then you gotta get real fucking sketchy by hoping you survive a handful of run, root, camp sequences to get back to your corpse, just to be griefed again. If at least you spawned with your shit, it wouldn't be so soul crushing for PvP, and would actually make it more fun. The PvP CR is painful.
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  #8  
Old 04-21-2022, 01:26 PM
totmanc totmanc is offline
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Originally Posted by Rager and Quitter [You must be logged in to view images. Log in or Register.]
That's probably the only way you could get the normal player base to give PvP a try. One of the worst things about getting PvP on Red, especially with blatant cheating, is them corpse dumping you deep in a dungeon where it took you a while to grind down with full gear. Then you gotta get real fucking sketchy by hoping you survive a handful of run, root, camp sequences to get back to your corpse, just to be griefed again. If at least you spawned with your shit, it wouldn't be so soul crushing for PvP, and would actually make it more fun. The PvP CR is painful.
Ive played on red99 NEVER have i seen anyone cheating. I run around un anon on all my chars and nobody comes and PvP's I am not in the zerg raiding guild. The oh he ran up and found me shit not hard. Example you zone into Guk and see 3 people 40+ in upper guk you will know they are at one of three spots in zone. Can do that for every zone its not hard.
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Old 04-21-2022, 01:38 PM
Rager and Quitter Rager and Quitter is offline
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Originally Posted by totmanc [You must be logged in to view images. Log in or Register.]
Ive played on red99 NEVER have i seen anyone cheating. I run around un anon on all my chars and nobody comes and PvP's I am not in the zerg raiding guild. The oh he ran up and found me shit not hard. Example you zone into Guk and see 3 people 40+ in upper guk you will know they are at one of three spots in zone. Can do that for every zone its not hard.
While I can accept that YOU haven't seen anyone cheat, does not mean it doesn't happen. But the only realistic scenarios are that you're either really lucky, horribly inobservant, or lying. I have seen numerous boxers, had players admit to using tracking software, script, etc. It happens a lot, and the fact you haven't encountered it is remarkable. Not to mention I rarely, rarely ever see people without at least /roleplay on. I think the only person who do3s that regularly is Guava, if he even plays still.
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Old 04-21-2022, 01:18 PM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
To those upset about asymmetrical pvp.

Asymmetrical pvp is fun. If you give the weaker side opportunities to have the same gear/stats/stealth. And still can achieve victories.

Really fun to switch to the smaller side. Hardcoded pvp stats with stat caps at 150 in pvp and maximum 5 lvl range difference on pvp atk/def/resist regardleswould of character lvl would achieve this. Unresistable nukes. And no exp death from mobs. Everyone respawns in full gear. Bind only in melee bindpoints only. Let weaker forces pell raid targets, ks, train, etc.
Unresistable nukes? Hello wizard teams. Cast ice comet on my mark, 3-2-1-nuke!

But I like the rest of it if it's server-wide and not just for the smaller team. There's NO way to make teams even in a game with teams. In DAOC on my server it was Midgard that was most populated and strongest, on other servers it was Hibernia. In Elder Scrolls Online it was Ebonheart Pact early on then Aldmeri Dominion. It will never be even.
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