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#91
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#92
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How the hell did Shiftin's post just disappear? Anyway, yeah I would find it weird to NOT have max STR, so.. derp.
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#93
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Agreed. Even as a halfling hitting 255 strength is very easy. For a barbarian it wouldnt even require a full set of equipment.
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#94
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Strength never added to your attack on Live (fake attack). It would give the visual that strength would add to your attack rating on the display but it did not. This is why people always referred to attack as "Raw Attack" which was attack minus worn/buffed strength. I do not know if someone's base strength was factored into this however (Base strength could have added attack). Possibly that is what is giving you differing attack ratings for same level/same skills/same buffs. Could also be its capping your strength at 255 (say its actually 275 or something) and that extra 25 is adding on to your attack.
All of this should not matter however if it works as it did on live. Two level 60 Rogues with the same weapon skill/offense/buffs/base strength would have the exact same attack. The display however would show different values. Unsure if this is how attack works here. If not it is something that would need to be looked at. | ||
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#95
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Yeah, it's a great point that we're only looking at the values the client displays, which as AC has shown us, don't really mean much.
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Shiftin Anout
Formerly of Tunare | ||
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#96
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Does Ragebringer add +40 raw atk or +40 worn atk? Is it being added the wrong way? Would it actually make a difference?
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#97
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I can't imagine that 40 attack either way is making a difference between backstabbing for the min 45% of the time and 20% of the time. I have rogues leveling up send me tells for advice somewhat regularly when i'm not anon and the feedback i've gotten when we talk about backstab seems to be that the % of hitting for min is consistent all the way up.
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#98
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60 Rogue 1450 ATK 240 Strength Ragebringer (40 worn attack) Spirit Wracked Cord (Velious, 10 worn attack) Avatar Buff (100 spell attack) Client displayed attack: 1450 Actual attack with worn and spell: 1210 OR (Display attack - worn/spell strength) where base strength adds attack The numbers that you guys have been posting with the SCD's are fairly close to what they should be. 10 more damage on each backstab (120 to 130 magic number damage) with an SCD will not really increase your damage very much. Reuse on the backstab skill is not related to weapon delay. The only way you are significantly increasing your dps when the change is made to more hits for magic number damage is with a higher damage piercer. A damage layout on a low ac mob should look something similar to 45% Min - 50% Magic Number - 5% Max. Would be skewed higher towards Magic Number damage and slightly higher to Maximum damage as you add more worn/spell attack. Way lower damage on a high level high AC mob shown from the log on the Thriftling Focuser (Like 75% - 20% - 5%) Min to Magic Number damage again: SCD - 120 to 130 Rapier of Oriin - 120 to 156 Crystalline Spear - 120 to 169 | |||
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#99
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I wasnt meaning to come across as a dick but,
I dont understand why they cant acually fix this problem and acually use what we have ingame ATM to test these numbers rather then testing it with something not ingame yet. Something is wrong and this is just being pushed off till they release epics it seems. | ||
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#100
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