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  #91  
Old 07-18-2011, 12:27 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Arkyani [You must be logged in to view images. Log in or Register.]
As for different attack values, some people may have been using shrunken goblin skull earring to buff their attack as well.
Not for +35 ATK they aren't. I'm assuming max STR vs < max STR as to why they're so different.
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  #92  
Old 07-18-2011, 12:32 PM
Aadill Aadill is offline
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How the hell did Shiftin's post just disappear? Anyway, yeah I would find it weird to NOT have max STR, so.. derp.
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  #93  
Old 07-18-2011, 12:32 PM
Arkyani Arkyani is offline
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Agreed. Even as a halfling hitting 255 strength is very easy. For a barbarian it wouldnt even require a full set of equipment.
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  #94  
Old 07-18-2011, 03:27 PM
Treats Treats is offline
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Strength never added to your attack on Live (fake attack). It would give the visual that strength would add to your attack rating on the display but it did not. This is why people always referred to attack as "Raw Attack" which was attack minus worn/buffed strength. I do not know if someone's base strength was factored into this however (Base strength could have added attack). Possibly that is what is giving you differing attack ratings for same level/same skills/same buffs. Could also be its capping your strength at 255 (say its actually 275 or something) and that extra 25 is adding on to your attack.

All of this should not matter however if it works as it did on live. Two level 60 Rogues with the same weapon skill/offense/buffs/base strength would have the exact same attack. The display however would show different values.

Unsure if this is how attack works here. If not it is something that would need to be looked at.
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  #95  
Old 07-18-2011, 03:49 PM
Shiftin Shiftin is offline
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Yeah, it's a great point that we're only looking at the values the client displays, which as AC has shown us, don't really mean much.
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  #96  
Old 07-18-2011, 04:22 PM
Aadill Aadill is offline
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Does Ragebringer add +40 raw atk or +40 worn atk? Is it being added the wrong way? Would it actually make a difference?
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  #97  
Old 07-18-2011, 04:30 PM
Shiftin Shiftin is offline
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I can't imagine that 40 attack either way is making a difference between backstabbing for the min 45% of the time and 20% of the time. I have rogues leveling up send me tells for advice somewhat regularly when i'm not anon and the feedback i've gotten when we talk about backstab seems to be that the % of hitting for min is consistent all the way up.
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  #98  
Old 07-18-2011, 05:27 PM
Treats Treats is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Does Ragebringer add +40 raw atk or +40 worn atk? Is it being added the wrong way? Would it actually make a difference?
Raw attack is just describing the attack that is figured without strength. Worn attack and Spell attack both factor into your RAW. Just an example:

60 Rogue
1450 ATK
240 Strength
Ragebringer (40 worn attack)
Spirit Wracked Cord (Velious, 10 worn attack)
Avatar Buff (100 spell attack)

Client displayed attack: 1450
Actual attack with worn and spell: 1210 OR (Display attack - worn/spell strength) where base strength adds attack

The numbers that you guys have been posting with the SCD's are fairly close to what they should be. 10 more damage on each backstab (120 to 130 magic number damage) with an SCD will not really increase your damage very much. Reuse on the backstab skill is not related to weapon delay. The only way you are significantly increasing your dps when the change is made to more hits for magic number damage is with a higher damage piercer.

A damage layout on a low ac mob should look something similar to 45% Min - 50% Magic Number - 5% Max. Would be skewed higher towards Magic Number damage and slightly higher to Maximum damage as you add more worn/spell attack. Way lower damage on a high level high AC mob shown from the log on the Thriftling Focuser (Like 75% - 20% - 5%)

Min to Magic Number damage again:

SCD - 120 to 130
Rapier of Oriin - 120 to 156
Crystalline Spear - 120 to 169
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  #99  
Old 07-21-2011, 05:19 PM
Wiz Wiz is offline
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I wasnt meaning to come across as a dick but,

I dont understand why they cant acually fix this problem and acually use what we have ingame ATM to test these numbers rather then testing it with something not ingame yet.

Something is wrong and this is just being pushed off till they release epics it seems.
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  #100  
Old 07-21-2011, 05:26 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Wiz [You must be logged in to view images. Log in or Register.]
I dont understand why they cant acually fix this problem and acually use what we have ingame ATM to test these numbers rather then testing it with something not ingame yet.
This is what I've been advocating since page 1. Super important stuff to have useful data that can actually be used to recreate a character to test. Hell just copy a char over to the test server and have the person log in (or do it yourself). I doubt they're putting it off they just don't have a proper testbed to run it on (unless the dev server is back up and they're just poking at it and not keeping people informed (as that's not their specific duty to do so).
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