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  #1  
Old 03-11-2022, 11:29 AM
Arvan Arvan is offline
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Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
Heals were 1:1 aggro on live. 5k CH = 5k aggro. Not so here.
If that were the case warriors literally could never be healed by a CH chain.
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Old 03-11-2022, 01:58 PM
getsome getsome is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
If that were the case warriors literally could never be healed by a CH chain.
on live that is why proximity factors into agro mechanics. also why tanks have the ability to taunt and have pure hate agro increasers. my wizard could regularly run 130% of MT hate and not pull agro. same principle applies to hate generated from healing, one point hate for every point healed(over healing is not calculated).

the calculation of hate generated thru meelee is based on every swing on the values inherit to the weapons used and procs. it is not based on the damage done.
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Old 03-11-2022, 02:07 PM
Detoxx Detoxx is offline
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Originally Posted by getsome [You must be logged in to view images. Log in or Register.]
the calculation of hate generated thru meelee is based on every swing on the values inherit to the weapons used and procs. it is not based on the damage done.
Actually did a lot of testing and this is 100% correct. Also, heals do generate threat, is 1/2 the amount of the heal IF the heal is "witnessed". Sometimes, they are not witnessed and its 0 threat. Same with rune.
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Old 03-12-2022, 07:09 PM
Arvan Arvan is offline
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Originally Posted by getsome [You must be logged in to view images. Log in or Register.]
on live that is why proximity factors into agro mechanics. also why tanks have the ability to taunt and have pure hate agro increasers. my wizard could regularly run 130% of MT hate and not pull agro. same principle applies to hate generated from healing, one point hate for every point healed(over healing is not calculated).

the calculation of hate generated thru meelee is based on every swing on the values inherit to the weapons used and procs. it is not based on the damage done.
Taunt? Lol i guess you have never played a warrior
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Old 03-11-2022, 04:58 PM
eisley eisley is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
If that were the case warriors literally could never be healed by a CH chain.
How do you figure? First of all, being out of range is 30% less aggro. Secondly, CH is about one every 15-20 sec, and averages 2.5k I'd say. Do your tanks not do 2500 (-30%) aggro in 15-20 seconds? White threat ALONE should cover that.

And yes, aggro pulling WAS an issue on AoW late in the fight.
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Old 03-12-2022, 07:11 PM
Arvan Arvan is offline
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Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
How do you figure? First of all, being out of range is 30% less aggro. Secondly, CH is about one every 15-20 sec, and averages 2.5k I'd say. Do your tanks not do 2500 (-30%) aggro in 15-20 seconds? White threat ALONE should cover that.

And yes, aggro pulling WAS an issue on AoW late in the fight.
I have 6300 hp and i get 4-5k+ heals all the time during CH chains. If that was 5k aggro every heal then every cleric would be dead on every hard mob in the game.
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Old 03-13-2022, 01:02 AM
eisley eisley is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
I have 6300 hp and i get 4-5k+ heals all the time during CH chains. If that was 5k aggro every heal then every cleric would be dead on every hard mob in the game.
Dude, they aren't all from the same Cleric.

First of all, if they're out of melee range it's 30% less.

Even if EVERY CH in a 10 man chain is for 5k, that's 3500 every 30 seconds on 3s chain. Even if you didn't proc a single time, white aggro alone in 30 seconds should be about triple that. Add in procs and yeah.

And on live, aggro WAS a problem on long fights. We used to CotH clerics after a few tank swaps. Sitting down was dangerous too. Sit aggro is obviously non-classic here.
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Old 02-26-2022, 08:22 PM
unsunghero unsunghero is offline
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Mez is very weird on P99, blurs like a crazy amount of the time. Supposedly cha factors into that but even at low cha it blurs like crazy

I stopped playing, so nerf enchanters, everyone’s so jealous it’s only a matter of time someone snaps
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  #9  
Old 02-27-2022, 01:33 AM
eisley eisley is offline
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Mez is very weird on P99, blurs like a crazy amount of the time. Supposedly cha factors into that but even at low cha it blurs like crazy
This is one of those things like sneak memblur that we can't even pretend nilbog doesn't know about. On EQMac one of the old major contributors to the Bugs forum (Daldaen? Ele?) did 500 mezzes on a lvl 1 and 50 mezzes on a lvl 50 and it didn't blur a single time. We even tried to find an old video or log file indicating Mez producing a Blur, and never did. As far as I know, we never found proof of Mez causing Memblur ever, not once. Yet, here I just tested on p99, and 20 mezzes on a lvl 25ish guard resulted in 7 memblurs.
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Old 03-11-2022, 07:10 AM
Smoofers Smoofers is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
This is one of those things like sneak memblur that we can't even pretend nilbog doesn't know about. On EQMac one of the old major contributors to the Bugs forum (Daldaen? Ele?) did 500 mezzes on a lvl 1 and 50 mezzes on a lvl 50 and it didn't blur a single time. We even tried to find an old video or log file indicating Mez producing a Blur, and never did. As far as I know, we never found proof of Mez causing Memblur ever, not once. Yet, here I just tested on p99, and 20 mezzes on a lvl 25ish guard resulted in 7 memblurs.
Fraps?

Prove it
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