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  #1  
Old 02-17-2022, 06:11 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
It seems the point of "lessening interactions" within an MMO being a bad thing has been lost.

I played on live from '99-'06 and that was one of the two major factors to its downfall. It became routine, mundane, and the "life" and fun were gone.
It's not being lost. You're just wrong. You have fond memories of a certain version of EQ and insist that because you like it that means anything else is the "wrong way" and the "downfall of EQ". You say this in spite of the fact that changes like instancing and rotations.etc have historically been more popular than the alternative. Live EQ has more players than P99 and it always has. WoW at it's peak (instanced literally EVERYTHING) had something like 30-40x more players than EQ ever had at any point. The only reason EQ had open world "competitive" (lol) endgame raids is because they were the first major MMO of their kind and didn't know any better. Instances were added as soon as they were technologically feasible to do so and they never looked back. There's a reason for this. Competing for open world raid targets is statistically unpopular. It's a very small vocal minority that crows about how great it is.

You believe instance/rotation = bad and causes population to drop. The facts say the exact opposite. There seems to be a disconnect in your thought process on this one.
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  #2  
Old 02-23-2022, 08:34 AM
wagorf wagorf is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
changes like instancing and rotations.etc have historically been more popular than the alternative. Live EQ has more players than P99 and it always has. WoW at it's peak (instanced literally EVERYTHING) had something like 30-40x more players than EQ ever had at any point. The only reason EQ had open world "competitive" (lol) endgame raids is because they were the first major MMO of their kind and didn't know any better. Instances were added as soon as they were technologically feasible to do so and they never looked back. There's a reason for this. Competing for open world raid targets is statistically unpopular. It's a very small vocal minority that crows about how great it is.
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This guy spitting facts
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  #3  
Old 02-23-2022, 11:04 AM
BlackBellamy BlackBellamy is offline
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Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
This guy spitting facts
Yeah well the POPULAR alternative exists. A dozen of them for that matter, with a hundred billion subscribers.

All these billions of people press a button which launches their game and they log in and they're all in there. Then they press another button which launches a private mini-game just for them and their friends. That's popular. Launching two games to play one.

That's the modern MMOG paradigm. The open-world is simply a social meeting space so you can enter a private game. God forbid you should be inconvenienced or delayed or in any way bothered by anyone other than your select group of elite instancers. What's the appeal of that? It's literally going to your Steam friends, 'hey guys wanna play a session of Total War' and boom you and your friends are enjoying a private multiplayer game. But in MMOGS you replace that by a tedious process where you have to load and log into a complicated environment that is merely a gateway to another game. Oh look I'm in a fantasy world. You're not in a fantasy world. You're in a social meeting space for your next private game.
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  #4  
Old 02-18-2022, 12:03 PM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
It seems the point of "lessening interactions" within an MMO being a bad thing has been lost.

I played on live from '99-'06 and that was one of the two major factors to its downfall. It became routine, mundane, and the "life" and fun were gone.
That's because MMORPGs evolve into cookie clicker to maintain subscribers that like falling into routines.

There's an alternative reality out there where MMORPGs arent obsessed with subscriber count and just make the best MMORPG they can. In that universe luclin is a lateral expansion instead of vertical and more content is added to the classic trilogy without homogenizing the classes or stratifying the content, significantly less mudflation, no changes to level caps, no AAs. Most people would play for a time then move on when burned out but the hardcore that remained would have a richer classic experience with a ton of content. Notice that in this scenario you still dont have half a dozen roughly comparable raid forces stacked on top of each other with the most hardcore of them getting every single mob in the game. That's a p99 exclusive scenario because of a dead end timescale with no new content.
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  #5  
Old 02-18-2022, 02:37 PM
SantagarBrax SantagarBrax is offline
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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
That's because MMORPGs evolve into cookie clicker to maintain subscribers that like falling into routines.

There's an alternative reality out there where MMORPGs arent obsessed with subscriber count and just make the best MMORPG they can. In that universe luclin is a lateral expansion instead of vertical and more content is added to the classic trilogy without homogenizing the classes or stratifying the content, significantly less mudflation, no changes to level caps, no AAs. Most people would play for a time then move on when burned out but the hardcore that remained would have a richer classic experience with a ton of content. Notice that in this scenario you still dont have half a dozen roughly comparable raid forces stacked on top of each other with the most hardcore of them getting every single mob in the game. That's a p99 exclusive scenario because of a dead end timescale with no new content.
^ This guy understands.

The interactions between guilds in the raid scene, however bad one thinks it is, is significantly better than the alternatives that lessen interactions between players.

GM's got it wrong with this Dice Roll based on that fact alone. Where's the actual discussion from CSR and the raiding guilds towards a viable solution, pooling all the knowledge and expertise that this server has to offer and brainstorming up a better way?

Joria makes a post and a short number of days later just an arbitrary "we're changing to this model". No real discussion to be had, no involvement from those that it affects. Why not have this discussion and brainstorm first?
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  #6  
Old 02-18-2022, 05:22 PM
Croco Croco is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
^ This guy understands.

The interactions between guilds in the raid scene, however bad one thinks it is, is significantly better than the alternatives that lessen interactions between players.

GM's got it wrong with this Dice Roll based on that fact alone. Where's the actual discussion from CSR and the raiding guilds towards a viable solution, pooling all the knowledge and expertise that this server has to offer and brainstorming up a better way?

Joria makes a post and a short number of days later just an arbitrary "we're changing to this model". No real discussion to be had, no involvement from those that it affects. Why not have this discussion and brainstorm first?
Simply wrong.

Again, like many people have already said, the amount of people who enjoy guild vs guild competition and interaction on the server is INCREDIBLY small. They are just very loud. The vast majority of raids, even now, don't have guild vs guild interaction and even within the ones that do the majority of the people raiding for those guilds don't interact with the other guild.

The vast vast majority of p99 raiders just want to hang out with their bros and kill shit. You can tell which guild is full of people who want unclassic competition and which one doesn't by which guilds actually enjoy clearing Growth. One guild does it as fast as possible, in the past even breaking the zone mechanics to bypass the time required to clear the zone and kill Tunare. Other guilds enjoy clearing Growth because some of the most fun and funny guild conversations happen during those times. It's a perfect microcosm of the opinions and attitudes of various guilds.

The most popular and successful MMO's to have ever existed have some kind of instanced content. You can't keep saying your preference of how to play an MMO is the best because the numbers don't back you up. Luclin - PoP - Ldon was WAY more popular and has WAY more subscribers than Classic - Kunark - Velious. Those are verifiable facts. We can't measure any subjective comment like "significantly better". You maybe enjoy the C/K/V era better than L/P/L but you are in the minority. Which is fine. There's nothing wrong with being in the minority of people who liked a thing better than something else that's way more popular. The problem comes with trying to push this narrative that p99 population would tank or that Ckv era is "significantly better" than the LPL era. Any measurable metric does not back up that conclusion.

Unfortunately the GM's and Dev's have made a TON of changes with absolutely zero conversation or care what the player base thinks. Including a ton of non-classic changes. Bag limits were working very well at 2/3, they were split just about even between the top 2 guilds. What should've happened was that those same 2/3 bag limits should've been extended to EVERY OTHER raid boss in the game. If that happens I'm not sure you have people even bothering to worry about whether someone is or isn't cheating via scripts in kael or other places. Yet the bags were changed to 4/5 for no reason, with no conversation, and no explanation, and that is as big as any other reason why one guild has separated from the pack and begun snowballing all content and sometimes hits 150+ people on raids.

Nearly every problem currently on the server is result of someone in charge making a change that they didn't think through or because of inattentiveness and not wanting to do the job they volunteered to do.

Honestly the best thing that could happen for p99 in the future is if they continue to have blue and green be separate and designate one of them to be the competitive server and one the rotation server and allow xfers from any server to any server for a limited period of time. In the future if they want to make a new "green" server they can remake as teal from scratch and at the end of teal timeline they allow people the choice of flushing out to the rotation or competition server.

I don't think that will happen but it would be the absolute best thing the box owners could do for the health of all servers involved and for the sanity of GMs.
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  #7  
Old 02-18-2022, 05:34 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
The vast vast majority of p99 raiders just want to hang out with their bros and kill shit.
As shown in the footage below.

https://www.project1999.com/forums/s...d.php?t=393176



Videos like these make the server that much more attractive to new and old returning players; contrast that with other videos that have since been removed for how incriminating they were and others videos that still serve as RNF fodder to this day, all of which are the result of...

Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
people who enjoy guild vs guild competition
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  #8  
Old 02-18-2022, 07:31 PM
Plaguu~ Plaguu~ is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Nearly every problem currently on the server is result of someone in charge making a change that they didn't think through or because of inattentiveness and not wanting to do the job they volunteered to do.
If only rog/bog would pass the reigns to someone who still cared about the servers.
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  #9  
Old 02-18-2022, 08:36 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Honestly the best thing that could happen for p99 in the future is if they continue to have blue and green be separate and designate one of them to be the competitive server and one the rotation server and allow xfers from any server to any server for a limited period of time. In the future if they want to make a new "green" server they can remake as teal from scratch and at the end of teal timeline they allow people the choice of flushing out to the rotation or competition server.

I don't think that will happen but it would be the absolute best thing the box owners could do for the health of all servers involved and for the sanity of GMs.
This would be actually amazing. Just kill Red (nobody plays it anyway) and use that as the new "Teal" and make blue = competitive green = rotation. Problem solved.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #10  
Old 02-17-2022, 05:18 PM
adruidarkly adruidarkly is offline
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Cheat and act awful, get quality of life improvements.

That’s the message.

Make windows sane and let us enjoy the rest of the game. The raids aren’t worth this much squeeze but people can’t lose so they cheat.
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