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  #91  
Old 08-17-2021, 06:18 PM
Synphul Synphul is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
You think people didn't know the value of JBoots? Lol

We're not just talking about the current /list items here
That behavior still wasn't the norm by any stretch. My servers on live had some player made lists (most people made list macros), but it was never people sitting for 24+ hours straight that I experienced or heard about and I was on every EQ forum I found back then. You went down the list seeing if people were on and it was a rare thing to even find the first few people online if it had been more than an hour or two. The list itself might have had enough names on it to be days long, but you'd have to go through tons of names to find who was actually still online when it came time to hand it off. I do remember the AC list would keep you on it even if you logged off for a few hours if it hadn't gotten to you yet, but you could still log off and not lose your place if you were later in the list and not been /tell'd. You weren't locked into your seat or the game. As Loramin said there should be people talking about their 24+ hour-straight Jolt Cola-infused camp sessions all over the forums from the era if it was the norm across any server. You sure see it here. With most peoples' shitty internet it just wasn't even doable for the vast majority of players at the time logistically.

I'm not saying there weren't lists back then, but they were in no way regularly causing what we see here where people are literally glued to their computer for 24-60 hours straight. Anyone doing that on Live was the extreme outlier, whereas here it seems to have become some kind of norm and seems to be contributing to the brain damaged mentality of our community. The current iteration of /list does not embody the spirit or mechanics of old school player-made lists.
  #92  
Old 08-17-2021, 06:24 PM
Gustoo Gustoo is offline
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Agreed only known psychos would do the stuff we talk about as normal here. For reals. I mean on live it was abnormal to get to level 60 too. The emu pop may just be the most hardcore though, the people that want to play to win. Not sure if they brought the culture with them or if its something else. I came for fun but maybe most people came with a bone to pick.
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  #93  
Old 08-18-2021, 05:01 PM
Tewaz Tewaz is offline
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There were super long camps on live, but they were for epic weapons.

Epics had no timers associated with them and are no drop.

Legacy item camps are about money. How many people in the lines already have the item? 75-90%? How many have enough to buy the item on green and blue? I'd guess most.

The real solution is leaving them in game or making them no drop or both.
  #94  
Old 08-18-2021, 05:15 PM
Ooloo Ooloo is offline
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Guise is no drop but it was packed at that camp on green. The appeal is having something that you can't get anymore. Box of abukar would be legacy if it didn't drop from a large variety of mobs in different zones. Money is definitely a factor too, but I don't think it's the main appeal.
  #95  
Old 08-18-2021, 05:49 PM
fortior fortior is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Guise is no drop but it was packed at that camp on green. The appeal is having something that you can't get anymore. Box of abukar would be legacy if it didn't drop from a large variety of mobs in different zones. Money is definitely a factor too, but I don't think it's the main appeal.
it's definitely the appeal after getting one of them. nobody went to farm 2 guises on the same character, and plenty of people farmed 2+ beads.

make them all lore and no drop
  #96  
Old 08-18-2021, 06:13 PM
Tewaz Tewaz is offline
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You would have to make it lore per IP address. People would still abuse it.
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