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#1
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Well, I quit not too long after velious so you know my answer. You could tell they were walking down the Monty Hall path.
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#2
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Also 2004 is right around when EQ2 came out so they totally switched real resources into that game I imagine to try to make the platform pay for itself.
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#3
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Just going for a triple post. I remember EQ2 added PVP eventually, I wonder what it was like. Looks like last eq2 pvp died in 2016 RIP I wonder where the "Eq2 pvp was best game experience I ever had" guys are
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#4
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I think brad actually came back and helped develop OOW some from what I remember. It probably is the last good expac.
__________________
Euedyen Livehappy - 60 Cleric
https://wiki.project1999.com/Magelo_Blue:Euedyen Kixlsxot Fullmelt (Deepinya Guts)- 60 Rogue https://wiki.project1999.com/Magelo_Blue eepinya | ||
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#6
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it was possible on the closed beta.
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#7
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i feel like the end of classic was POP. atleast thats when i quit. i tried it a bit after but it was extremely foreign at that point only 2 expansions deeper.
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#8
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People didnt like the difficulty of pop so they came out with LDON for the casuals, then they released GOD the hardest expansion for any game ever, and even the best guilds got shit on and no one saw tunat till 70 cap
even mpg trials were ridiculous | ||
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#9
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For those who are curious about anything post-OoW that was any fun, I will list below.
Depths of Darkhollow- Monster missions. You can literally play as Lord Nagafen trying to burn down waves of raiders. Or as a "group" trying to kill all of the nameds in SolB, Lguk, etc. This was fun because you could suddenly jump into the skin of a class you never played. Serpent's Spine- Drakkin as a race, Crescent Reach as a newbie zone, interesting quests and leveling path from 0-60. Seeds of Destruction- TIME TRAVEL, mostly seeing Kunark and the Field of (Bone)Scale and talking to Trakanon, Gorenaire, Jaled'Dar, accepting quests from them, etc. Also seeing Kaesora pre-destruction. Unfortunately this expansion also introduced Mercenaries, which were a boon to soloers but really permanently locked the game into 2-box mode. One boxer could now essentially have 4 people just by themselves.
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#10
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When they launched WOW, and saw that 99% of people wanted easy, handheld quests. they had to really dumb down eq to compete, even though, most of those people who play wow, also play 30 other games, because they get bored with easily concord stuff. Ironic right. It like people complained about paying $15 a month to play, and i have seen people pay a years salary for phone apps just do swing a bigger, stick. and then quit playing in 6 months.
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