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#1
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#2
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The difference between what I've said and what you've said is relying on 1-2 people to do all the legwork for yellow text, where mine says the entire guild should contribute. Larger numbers would have the advantage, but wouldn't necessarily be insurmountable. Even our time difference isnt that much. You literally only dislike it because it would make AG / F stand on their own it feels like, which is why we are in this predicament. | |||
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#3
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I don't think anyone really likes where we're at right now, I hope we can start there, and all agree on that. It feels like one of those overdone moments in film where there's like 2 gangs, a group of cops, and a mercenary group that all arrive at the same location at the same time, all after the same thing, and everyone has guns drawn, everyone's yelling at everyone else to put their guns down, and then the cliche moment happens where someone fires the first shot, mayhem ensues, and almost everyone dies. So basically that's where we were, and Menden shut it down. Good for him, let's try and fix this.
I kinda like Raev's idea, but it's a little complicated. Maybe that's what we need, or need to work towards. I kinda like what we've been doing in Plane of Fear with Golems, with some elements of competition, but still spreading the wealth around a little bit for the "little guy". I also kinda like this gem from Raev's "League Promotion System" post - Quote:
My point/idea here is that I think we should try coming at this starting from the complete other side of the competition spectrum, where we begin with (almost?) everything rotated, and then implementing things like Raev's "indirect competition" as we go, and then eventually introducing more direct competition on mobs/zones, as agreed upon by leadership, IF we prove we can play nice. Maybe the updates/changes to approved competition go month by month, baby steps toward more competition. And maybe, just maybe, if we can prove that we can play nice enough, we can request from Rogean that more quakes happen, or possibly even certain era-level content get re-added to the game. (More content to spread around would help ease the supply/demand issue). And then if this "3 Month Play Nice" trial just totally fails, well then we can just reset back to square 1, where we're at right now. Thoughts?
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | |||
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#4
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The Race FTE lockouts can probably vary for certain content but couldn't be nowhere near 1:5-2hrs. 45min- 1hr I imagine. Otherwise the big guilds lose their competitive advantage and will split.
For inner ToV the meta favors big numbers. It's just the way it is. You can accomplish the targets on low numbers - sure . Can you do crazy train aways or do a 6 guard Vulak kite with 40 people? Probably not | ||
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#5
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you've clearly read one of my ideas, but that's besides the point. The entire reason that freedom and AG teamed was so that they could be competitive with the Riot Zerg. For what a year now, the only option that players that wanted pixels had was to join the zerg. The Freedom / AG alliance has been chiseling away at that requirement, to allow more options for players.
Your suggestion is just merely relying on the numbers of the players that riot has been hoarding for a year because there was no other option. With an FTE race, there is skill involved and it shifts the focus away from just a pure numbers vantage to instead a who can better prepare to win prospect. Again, this was just one of my suggestions... I had a list of ideas, including things like: - a player run council to prejudge petitions for the GM staff (with GM oversight or a GM thumbs up or down to prevent corruption) - extremely painful penalties for both rule violators and failed petitioners (1 week total raid bans, etc). | ||
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#6
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In one week you can have a lvl 60 on red (hard, but not impossible). NToV hasn't died since they rooted mobs (due to lack of bodies), Tunare (never killed), AoW (not killed since after the first year). Is there pvp? yes. Is there toxicity? yes. Is it worse than blue? Why don't you ask the 20+ blue people that have come over here to stay in the last month.
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#7
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Another note with FTE races - if you think you -can- engage a dragon within some magical timeframe, you theoretically COULD footrace for it. But if you trained a guild clearing for it, you'd still be liable for said train. The only difference here is the amount of time set. What is FEASIBLE for a Freedom engage for example? an hour? hour and a half? How long would it take you to coth, do the minimal clearing necessary, assign kites etc, and engage a dragon? AG had gotten plenty of dragons in ToV when I was a member in the last like 2 years. Sure, it wasn't all the dragons, but there were still Vulaks they got. They could kill Tunare on their own. They could do ring war, ST, etc. The point of making them separate for the sake of raid slots is what would stop Riot from just splintering into 3 guilds, taking 3 slots, and just teaming all the time for them? Nothing. They could theoretically triple dip. Then it would still be crying about Riot and friends having superior numbers and getting more loot than anyone else via rotation. Is that better? | |||
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#8
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what is the major thrill blue-ing it up in 2020?
grow a pair, bring your guilds to red and fight for your pixels less gms needed, problem solved
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#9
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Now that Green has been released, which offers a Norrath that purists love, the time for custom changes to Blue and Red is now! Rogean, Menden, and Galach please offer instances to the blue and red servers. End the reign of 1 guild dominance!
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | ||
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