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#1
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I also only crash when im zoning into EC...I will have to reboot and try over and over again until I can get in. Sometimes it takes 4-5 tries to just get onto my toon again.
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#2
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2010-12-15 10:44:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-15 10:44:06 Timezone: UTC-8h00m 2010-12-15 10:44:06 Loading graphics DLL. 2010-12-15 10:44:06 Parsing INI file .\eqclient.ini 2010-12-15 10:44:06 INI file .\eqclient.ini loaded. 2010-12-15 10:44:07 Initializing timers. 2010-12-15 10:44:10 Checking critical files. 2010-12-15 10:44:10 Initializing WinSock. 2010-12-15 10:44:10 Enumerating 3D devices. 2010-12-15 10:44:10 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2202) 2010-12-15 10:44:10 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family : 2010-12-15 10:44:10 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2010-12-15 10:44:10 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2010-12-15 10:44:10 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2010-12-15 10:44:10 Initializing keypress handler. 2010-12-15 10:44:10 Parsing INI file .\defaults.ini 2010-12-15 10:44:10 INI file .\defaults.ini loaded. 2010-12-15 10:44:11 Loading keyboard tables. 2010-12-15 10:44:11 Creating window. 2010-12-15 10:44:11 Checking display driver version. 2010-12-15 10:44:12 Activating window. 2010-12-15 10:44:12 Picking a default resolution, desktop is 1366 x 768, 32 bits 2010-12-15 10:44:12 Ratio is 1.78 2010-12-15 10:44:12 Resolution was capped at 1280 x 720 2010-12-15 10:44:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2010-12-15 10:44:12 Resolution selected 1280 x 720, 32 bits 2010-12-15 10:44:12 CRender::InitDevice: Using 32bit mode. 2010-12-15 10:44:12 CRender::InitDevice: Using vsync 0. 2010-12-15 10:44:13 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-12-15 10:44:13 CRender::InitDevice: HardwareTnL Enabled. 2010-12-15 10:44:13 Using hardware vertex shaders. 2010-12-15 10:44:13 Initializing render system. 2010-12-15 10:44:13 Trilinear Mipmapping available. 2010-12-15 10:44:13 Vertex Shader Version: 3.0 2010-12-15 10:44:13 Pixel Shader Version: 3.0 2010-12-15 10:44:13 Initializing engine internals. 2010-12-15 10:44:13 CRender::InitDevice completed successfully. 2010-12-15 10:44:14 Parsing INI file ./eqlsUIConfig.ini 2010-12-15 10:44:14 INI file ./eqlsUIConfig.ini loaded. Additionally, my character lost about 50% of his mana when I logged back in. He had a full mana bar when I crashed.
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Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||
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Last edited by Nocte; 12-15-2010 at 02:52 PM..
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#3
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I tried using EQplaynice and it seems to be working, but I'm also on a different internet connecting right now, so I'll have to try this at home. If it is my router maybe someone can suggest a fix for that?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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is there any good fix yet ? Have tried everything on this thread. As a druid who does a lot of porting, im constantly pissing people off because I crash on zone :-(
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#5
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I was experiencing the crash on zone loading, wouldn't do anything other then let me move mouse and had to Alt + Ctrl + Del to end game.
Running it on Win7 Premium x64 w/ AMD Athlon II X4 635 Quad proc, 4gig ram, NVidia GTX 465 >_<, I changed the compatibility options for eqgame.exe to: run under Windows 2000 and disable desktop composition So far havent had any other issues, might work for someone else | ||
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#6
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Yea I have trouble when zoning from Nek forest to EC just hangs there now I have lost my cleric ... Dont know what to do.
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#7
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Tried deleting and replacing the zone files?
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#8
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I know it's kind of odd, and I've been playing here for well over a year now.. but whenever I try to zone into EC on any character, the zone time is 3-4x the normal amount (regardless of players in the zone), but I never crash, it just takes that long to zone. All other zones are fine.
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#9
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The zone time is extended, from any connecting zone?
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#10
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I never had this problem up until recently. In the past, I had a few other bugs which forced me to run through WinEq2, but I never froze while zoning until recently. It just started happening within the last week or so and I hadn't changed anything. Then I realized I started using Skype (peer2peer voice chat interface) about the same time it started crashing. As soon as I stopped using skype, it stopped freezing and ran smoothly. I don't know if that was actually the problem, but I haven't had a problem since. I would check and make sure you close all extraneous programs while running your client, it just may interfere with the game.
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