Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-01-2020, 07:48 PM
Karok Karok is offline
Aviak


Join Date: Apr 2015
Posts: 60
Default

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Best theoretical any sized group is:
X amount of enchanters + 1 necromancer.
It’s been awhile help me out, why the necro?
  #2  
Old 02-01-2020, 07:55 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Karok [You must be logged in to view images. Log in or Register.]
It’s been awhile help me out, why the necro?
He seems to be trying to make a group where the chanters are all paperthin and don't have malo for their pets and rely on necro heal over times to stay alive.

I guess the necro can help with pulls or something. As if 5 enchanters don't just "pull" by all casting aoe mez at the same time.
  #3  
Old 02-01-2020, 07:59 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
He seems to be trying to make a group where the chanters are all paperthin and don't have malo for their pets and rely on necro heal over times to stay alive.

I guess the necro can help with pulls or something. As if 5 enchanters don't just "pull" by all casting aoe mez at the same time.
How would this be superior to having a healing class instead of the Necro? Any of the 3 healers seem to offer more benefit. Druid=snare, Shaman=malo, Cleric=survivability buffs and potent healing/stuns for charm break.
  #4  
Old 02-01-2020, 08:02 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
How would this be superior to having a healing class instead of the Necro? Any of the 3 healers seem to offer more benefit. Druid=snare, Shaman=malo, Cleric=survivability buffs and potent healing/stuns for charm break.
I agree with you. I was kinda poking fun at his group concept, but I guess it didnt come through the text well enough.

1 enchanter might work better with a necro. Maybe. But if you've got 2+, it seems the necro isnt providing anything needed that a wis caster can't provide better.
Last edited by Tecmos Deception; 02-01-2020 at 08:09 PM..
  #5  
Old 02-01-2020, 08:12 PM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

If you’re min maxing at that point you aren’t using a full group. There comes a point where more dps isn’t going to add much.
  #6  
Old 02-01-2020, 08:16 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Looks like the resident brain trust forgot necros can charm, too. You don't need malo for anything with multiple enchanters charm breaks should be shut down so fast it's a joke. I could see an argument for using fully hasted/itemized pets + a druid, i guess. But druid/enchanter combos arent nearly as good in smalller groups like duo and trio if the necro can also charm.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:16 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.