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#1
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![]() Thank you Brad for creating my favorite game of all time. Brought me the best gaming memories I've ever had. Rest in peace.
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#2
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![]() Ugh, this sucks. He directly or indirectly changed our lives forever.
RIP Brad. | ||
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#3
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![]() LOL
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#5
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![]() EQ changed the course of my life. If not for EQ I might never have played D&D and had many great adventures in both games. Thanks Brad!
__________________
Trance D'Nocturne from Tunare. Orly the Dwarf Rogue on Teal.
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#6
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![]() Thank you and I hope you found some peace.
__________________
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#7
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![]() Rest in Peace Brad, thank you for all the great times that I have had in your game and will continue to have. TRAIN TO ZONE FOR BRAD!
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#8
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![]() He was one of the architects of modern culture. Everquest combined cutting edge graphics and networking tech to bring gaming to a new level of immersion and interaction. No loot boxes or level boosts—the gameplay was what kept people coming back and begging their friends to play.
After so many MMO’s have failed even with an established audience you realize what a special experience Brad and the rest of the development team created.
__________________
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#9
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![]() Quote:
EQ was a game meant to encourage cooperation among the playerbase. Reputation matters here. A lot of other games have lost sight of that and you can solo your way to the top. Many design conceits were chosen deliberately for that - the group size of six is the one that sticks out for me. I remember it being attributed to studies that showed that that was the optimal size where people could figure out their role and be effective. The game is really something special. RIP, Aradune. You will be missed.
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | |||
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#10
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![]() Can't believe it, so sad to hear this. His game helped me through a lot of difficult times, it has been my go-to alternative world for 20 years.
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