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#3
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Now our Druid is switching to a Necro, so 6 pet classes. Apparently Necromancers can heal just as well anyway and pets dont need to CR.
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#4
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Quote:
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#5
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#6
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And we still don't know if the 4 mobs/pets attacking same target cap will be in or not. | |||
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#7
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Quote:
https://www.project1999.com/forums/s...d.php?t=335971 How dare they! | |||
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#8
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I edited down the spdat files from my Classic/Kunark discs to compare to the alt.games post.
This first link compares the 2-16-99 spdat referenced earlier in the thread to the 5-20-99 post. Mostly seems like stuff that just wasn't ready when discs were printed. The second compares 5-20-99 to a 3-14-00 spdat from the Kunark disc. Some more interesting differences to be seen here. Of course Clarity/Insight, but also Berserker Spirit in place of Soul Bond, which reads like it was another tier of Alliance/Collab. Shrink, Bonds of Force, ResurrectionEffects?? all seem to be after May 99. I didn't start playing until early 2000, so maybe some of these things are well known. Anyway, I can't wait for Green! | ||
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#9
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No one cares about the class composition of your no-lifer speed run group. Green is not designed to facilitate your speed run, it's designed to recreate EQ when it launched in 1999 as accurately as possible. Your personal feelings have no place in regards to what content the server launches with. The only consideration is timeline accuracy.
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#10
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Quote:
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