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  #91  
Old 04-18-2011, 03:49 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Xebekn [You must be logged in to view images. Log in or Register.]
LoS was a double check for a bit in EQ (no dates)

Somewhere in velious maybe, they went to no LoS checks for whatever reason and it was insane.

Soon, they went to a single check on beginning of cast. Easily the most balanced and it stayed that way.

You have two directions go here on red p1999:

1) How it was on eqlive during classic which would include no one knowing about any quests, drops or zones (probably impossible).

2) Have a balanced server that is competitive.

Wehr, you're playing for the first option. The resist system worked then because no one had the gear. It won't work now because everyone knows where it is and how to attain it.

It sounds like others are interested in the second option and I would agree. Make it balanced which means, among other things, having a higher resist check for spells across the board and also having the first LoS check only.
Hard to argue logic with stubborn people, but xeb eloquently does a crossover layup in wehrmachts face.
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  #92  
Old 04-18-2011, 07:39 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Hard to argue logic with stubborn people, but xeb eloquently does a crossover layup in wehrmachts face.
Then why are there screenshots of you (knuckle/estrang) arguing to have 2 line of sight checks? It's the 3rd response in the screenshot below.

The argument was never over "what is fair". The argument was over how it actually was on EQ Live. The entire time I leveled from 0-60 on Sullon Zek, there was 2 line of sight checks which is what Null said too. People keep bringing up some stupid bug or exploit where you could cast in some areas with 0 line of sight checks, like that is actually relevant to anything:

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  #93  
Old 04-18-2011, 08:06 PM
Lasher Lasher is offline
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I honestly see no point in argueing over it, at least not yet. No test or beta server is even up. There even a Dev leading this yet? Wait and see for what the Dev(s) want. If Devs post they wantt to create a balance server than those who want classic can play somewhere else and the opposite applies.

Classic will be fun, will exploit all the broken stuff

Balance will be fun, wont see the majority just playing the OP classes

People who want to play will play, people who want to cry will continue to cry
  #94  
Old 04-18-2011, 08:21 PM
Kringe Kringe is offline
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EQ Live pre-Kunark you could (As a wizard) get a target on someone ALL the way down at Arch Magus and Ice comet from zone in... Was lols..

Also you dont wanna change the resist system entirely to much because it totally fucks casters. Casters PRe-Kunark dominated melee on Live, regardless of what you say we can farm here or there.. Plain and simple there wasnt shit for resist back pre-kunark... You were lucky to have 1 jacinth ring for like months of hate/fear farming...

Kunark is when melee really started to take off.
  #95  
Old 04-18-2011, 09:31 PM
Macken Macken is offline
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No No No

Wormoct has already told you guys.


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  #96  
Old 04-19-2011, 01:37 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
EQ Live pre-Kunark you could (As a wizard) get a target on someone ALL the way down at Arch Magus and Ice comet from zone in... Was lols..
I don't remember what day 1 of EQ live was like. I don't think it's relevant to what we're talking about though considering this server is going to go to at least Velious. Doesn't sound like a good idea to have different line of sight checks for each expansion on P1999.

edit: The guy in the video above looks way more like Searyx than me
Last edited by wehrmacht; 04-19-2011 at 01:39 AM..
  #97  
Old 04-19-2011, 02:11 AM
Kringe Kringe is offline
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Other than mage bolt which was garbage and easily dodgeable, LoS started with the target in range of the initial spell cast... As long as the target didnt get out of said spells range, the spell would land... Regardless of if u dodged behind a wall, hid behind a rock or whatever spell still landed (minus mage bolt) Mr post 100 you resisted most game movement altering spells, (making classes like enchanters etc very viable for group pvp.) I would all be for a resist system like you posted werh if they made gems as rare as they were on live pre-kunark..
  #98  
Old 04-19-2011, 02:34 AM
Jigga Jigga is offline
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Gems werent super rare its just it took people for ever to know what all dropped them. Allahkzham wasnt around when everquest came out. I didnt know about dino until kunark, didnt know about crown till kunark either. How ever I remember them dropping fomr Hate raids but those raids were like 40+ people and see a handful of gems drop that got randomed on
  #99  
Old 04-19-2011, 09:33 AM
Knuckle Knuckle is offline
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Jesus christ why is it always the same arguments, the people playing here will get resist jewelry signficantly faster than live because:

1.) This is not a new game, we are playing a game we know inside and out.
2.) We know where to get resist jewelry.
3.) We know how to level up jewelcrafting fast
4.) We know how to level rapidly, we know that we NEED resist jewelry to defeat casters.
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  #100  
Old 04-19-2011, 11:47 PM
Abysis Abysis is offline
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Anything that helps casters, I vote no.

Unless we want to ban melee's right now
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