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#1
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You are completely wrong about "95% of the playerbase didn't remember it that way". It's people who didn't play during that era trying to be naysayers. Almost nobody posting here actually played actively in 1999. Quote:
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#2
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With that out of the way, YES. I do recall that some players on my initial encounters would attack mobs that I had already pulled or were already fighting and would attempt to burn them down so they could get loot. I distinctly recall this happening in Crushbone because goshdang, those belts were just SUCH a huge noob payoff magnet. And YES. If you were in Nektulos and you saw a skeleton holding a staff, every noob would attempt to do over 50% damage to score a cracked staff, regardless of who started the fight with the mob. What I also recall is that this mindset went to the wayside with players around the time they were in their late teens or early 20's in character levels and were hunting in groups in places like Highpass, Unrest, or venturing into Guk or Mistmoore. Because people were playing more in groups, groups would call out camps and keep mobs killed, make friends, join guilds, etc, and players who were disrupting camps were called out by name or the guild tags of such players were called out and griefing would ensue. So what I am saying is, from my personal limited experience on Fennin Ro, is that the players that would attempt to KS a mob were largely only found either in the very low level bracket, or at the much higher level bracket with open world mobs like Hill Giants when druids were doing their solo thing. I suspect that part of the play nice policy having been put into place was probably because of raiding guilds being stupid but also the massive backlog of reports on Druids sniping things that Guides constantly had to put up with. So yes, I remember a good portion of what you're talking about. But here's the thing. If it was classic for Everquest to launch without a play nice policy, and then later for the game to evolve into having one ... What on EARTH is the point of repeating that time span of the game evolving into having one going to do to improve the quality of the game, especially one that is offered free and has a server staff made up entirely of volunteers? And I am STILL completely missing the point on why this absolutely developmentally challenged issue of the play nice policy is being tossed around in a thread dedicated to Hybrid experience point penalties. Get off my lawn and make your own thread dedicated to it! | |||
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#3
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But the point has to do with the weapons and spells available, how certain classes would dominate more than they already do. If, for instance, a Ranger was awarded Oakwynd from a GM event, they would garunteed win every DPS race 1v1, not only that but the same could be said for their group and probably their guild. An extreme example, but still. Quote:
Having said all of this, there are aspects of the PNP that are similar to social niceties and political (over)correctness which can make interactions feel more predictable than ones with quest NPCs. | ||||||
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Last edited by Ennewi; 08-15-2019 at 06:13 AM..
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#4
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If classic PNP is in the game, then you have the ability to go to the camp and take turns. If pre-PNP is in the game, then you have the ability to get a group and fight for a camp. Quote:
I don't think that's an issue anyway, if the pre-PNP ruleset were to be in place for the entirety of Green's timeline (which would be justified by the level of competence the playerbase has now, as compared to all those years ago). No matter what the system, twinked characters are always just going to go burn through exp content and move on, and will choose to not group with non-twinked people if they don't want to. There's plenty of uncontested content for non-twinked people to level on. I personally would limit twinking if I could, but that wouldn't be "classic", so unfortunately won't happen here. Quote:
People need to stop playing this game thinking that the whole point is item farming. That's not the point. You're just being mice in a cage, going round and round mindlessly on the wheel in a box, if that is what you're doing with the game. Stop being so scared about chaotic things happening and not being able to just sit around like a vegetable in a line for something. The point of the game IS the unexpected and dynamic experiences; you're supposed to be existing in a volatile fantasy world. --- Quote:
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I'm not sure what you're trying to say with your last part though. It's already been discussed why the pre-PnP era of Everquest was the best era and policy, and why the classic PnP is better than the unclassic one which exists on p99 right now. The point of "repeating it" is because that's exactly p99's stated goal. Also, I'm not sure why people are getting riled about the discussion of the thread. Conversation changes happen in discussions. It's not like there's anything more to talk about with Hybrid EXP penalties. A forum moderator can separate all of the other discussion into a new thread if they want to, but so far they haven't. It's not *my* job to make a new thread.
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#5
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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https://wiki.project1999.com/Game_Mechanics Quote:
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#7
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PnP isnt going anywhere, get over it or move on simple as that.
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#8
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Someone mentioned how iksar broodling could be abused in dps race; no different to now.
One would think with fte whoever aggroed broodling first got rights to kill. Instead it has a custom rule that it goes to whoever 'triggered' it. Right? No reason such custom rules wouldn't apply in a pre-PNP server. The absence of the codified PNP didn't mean all GMs let their servers be Wild West. You were subject to whatever adhoc enforcement they wanted to apply. Indeed, there have been complaints in the past that p1999 doesn't follow the classic PNP system. Essentially blue has always been in a pre-PNP state where enforcement is down to a GM's judgment and whim instead of a top down authority. As such, I argue green will have the pre-PNP system and on all likelihood will always be without the Verrant official PNP. | ||
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#9
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But the custom rule or unwritten law, so to speak, seems to apply elsewhere as well without any attempts from outside parties to ruleslawyer. The skeletal version of Sir Lucan. Thought destroyer. Xenovorash. Any and all the giants spawned during the ring war. So basically, no touchy unless directly involved with those who began the process/killed its "placeholder" for lack of a better term. The rules have been customized over time out of necessity and blue server has still maintained its classic feel; no reason why green server wouldn't. Similar to how earthquakes aren't at all classic, but very easily would have been back in 1999 under the right conditions / if the devs had thought of it. | |||
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#10
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What's not classic is them being a precise amount (0-2? 1-3?) every month (like they were for a little while here) or else totally forgotten about (like they were for 9 years), or partly forgotten about (how they have been recently). But the reason you probably don't remember them on live is because they weren't called "earthquakes", they were called "server patches", and they came along with an annoying period of time where you couldn't play the game and you had to hang out in those idiotic Verant chat rooms. P99 not taking the server down prior to "earthquakes" is unclassic ... but you won't hear many complaints about it [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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