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  #91  
Old 04-14-2011, 09:11 AM
eqravenprince eqravenprince is offline
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If EQ always had you respawn with equipment after dieing and you never knew it any other way, I guarantee that no one would be begging change it to leave the equipment on the corpse. I believe the same people arguing about how awesome respawning without equipment would be arguing about how awesome it is to respawn with equipment if the above was true. And for that matter, arguing anything that differs from classic EQ. It's not perfect, but it's a damn good game and I'm here despite it's flaws.
  #92  
Old 04-14-2011, 09:37 AM
Seaweedpimp Seaweedpimp is offline
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You guys derailed this thread so much, its rediculous.

Take all these wild ass non everquest ideas and go make your own game. Jesus theres like 8 pages of crap that needs deleted here.

Fail
Fail
Fail
  #93  
Old 04-14-2011, 09:50 AM
yorumi yorumi is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
If EQ always had you respawn with equipment after dieing and you never knew it any other way, I guarantee that no one would be begging change it to leave the equipment on the corpse. I believe the same people arguing about how awesome respawning without equipment would be arguing about how awesome it is to respawn with equipment if the above was true. And for that matter, arguing anything that differs from classic EQ. It's not perfect, but it's a damn good game and I'm here despite it's flaws.
Well of course you can't argue for something you're totally ignorant of. Some time in the future someone is going to come up with an idea for an mmo and lots of people are going to think it's a great idea, does it detract at all from them arguing for it in the future because they arn't asking for it now since they don't know what it is? You can't really argue for or against a system until you've tried it.
  #94  
Old 04-14-2011, 10:12 AM
Holdar Holdar is offline
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Here's my story on why I think CRs are good. A couple days ago I decide to try to solo Damphyre in MM on my 46 necro. Well as you know there are a mixture of undead and live creatures in there. I make a wrong move and get beat on to 25% health before I can FD. Now I am FDd in the middle of 10 mobs at 25% scared cuz I'm like damn, if I get up and die I wont be able to get my corpse.

Now, if I spawned with all my equipment I would have yawned just gotten up and died and tried again to get to Damphyre. But I had to scan the area while FD for a safe spot, make an exiting mad dash to that safe spot and FD again before I got killed. I made it, and it felt GOOD that I got my ass out of that stupid mistake. I promptly gated and will not go back solo for a few levels.
  #95  
Old 04-14-2011, 10:31 AM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
Your argument was that it offered no reward. I can think of many aspects of the game that don't offer immediate rewards. If we followed your logic we'd remove anything in that category.

To be frank it sounds like you haven't given this beyond a 2 seconds thought. Furthermore your perpetuating more opinion as if it meant something. There are lots of people who don't like classic EQ. They aren't here. There are lots of people who don't like Grand Turismo. That doesn't mean it's a bad game.

Consider your reasoning a bit more(Or lack there of).
Everything in this game offers a immediate reward, except corpse runs. That's what you fail to see. I get in a group, I'm rewarded with exp/loot/ whatever else. If I'm doing trade skills, I'm increasing my skill in said trade. If I'm in a large raid and don't get anything, I'm still rewarded with the social experience. What gains are you rewarded with corpse retrieval ?

Go read anything on game design. If the CONS out weigh the PROS it's bad game design.

Here is a small quote from one of the lead designers @ League of Legends:

"So... Here are a few that come to mind.... Note that you can find an example of each of these somewhere in our game at some intensity level. Sometimes this is just bad design. Sometimes this is because we got something else in exchange. Design is an optimization -- but these anti-patterns are of negative design value, so you should only do them if you get something good in return."

This isn't a opinion, it's a industry standard.

Once again, what gains do you receive from CR ?


EDIT: For the record, I'm not lobbying to take out corpse retrieval and I'm not interested in alternatives.
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  #96  
Old 04-14-2011, 10:32 AM
moklianne moklianne is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
How does easily getting your corpse back destroy the game? Respawning without equipment has always been a pain point with me. There is absolutely nothing fun about retrieving a corpse.
It isn't fun. It is painful. It is part of risk vs reward. The feeling of achievment is greater when you know if you make one false move you will spend the next hour trying to get your gear back. It also makes you think twice about soloing something risky instead of trying to get a group to kill said mob. It helps the overall community in the long term.
  #97  
Old 04-14-2011, 11:20 AM
guineapig guineapig is offline
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What the hell is all this?
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  #98  
Old 04-14-2011, 11:20 AM
Polixenes Polixenes is offline
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Quote:
Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
It isn't fun. It is painful. It is part of risk vs reward. The feeling of achievment is greater when you know if you make one false move you will spend the next hour trying to get your gear back. It also makes you think twice about soloing something risky instead of trying to get a group to kill said mob. It helps the overall community in the long term.
Hear, hear. It's not that CRs are fun, it's that CRs make staying alive more fun! Dungeon-crawling needs the threat of a tough CR to keep you on the edge of your seat.

That's why WoW is blah and EQ Classic is fun.
  #99  
Old 04-14-2011, 11:34 AM
eqravenprince eqravenprince is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
What the hell is all this?
Debating the merits of corpse retrieval.
  #100  
Old 04-14-2011, 11:34 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Polixenes [You must be logged in to view images. Log in or Register.]
Hear, hear. It's not that CRs are fun, it's that CRs make staying alive more fun! Dungeon-crawling needs the threat of a tough CR to keep you on the edge of your seat.

That's why WoW is blah and EQ Classic is fun.
It's also precisely why EVE Online was such an exciting game, even in places that were considered "safe" you never were, and could get suicide attacked and lose everything on you at any given time. You don't try as hard when you don't have to try as hard, your heart doesn't start beating faster as your doom approaches unless you actually feel you have something to lose.
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