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#1
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The hatred comes from the fay gate bandwagon betas who somehow think eq should of stopped at velious
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#2
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Quote:
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#3
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P99 w AAs would be an EQ nerds paradise. Ya’ll be cray to think otherwise.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#4
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The elemental models were terrible and were always inferior to classic elementals. Anyone who says otherwise is incorrect.
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#5
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-My own preference of old models versus new models.
-The expansive world feeling really started to feel compressed when the spires etc took over. -Ssra was great, VT was dull but still a decent time killer by some means, rest not so much. -I also felt the graphics overall took a much uglier turn other than new enemy models. A lot of ugly and uninteresting outdoor zones in luclin. -overall feeling of incompleteness. | ||
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#6
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Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
__________________
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#7
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Quote:
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#8
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Guild Wars 1 has the best combat system and character customization of any MMO ever, and there were many builds for each class that saw high level play. If EQ had a similar system, you would definitely see at least 4 different kinds of Clerics being played on raids.
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