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Old 02-07-2019, 03:00 PM
kotton05 kotton05 is offline
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The hatred comes from the fay gate bandwagon betas who somehow think eq should of stopped at velious
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Old 02-07-2019, 04:15 PM
Evia Evia is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
The hatred comes from the fay gate bandwagon betas who somehow think eq should of stopped at velious
I'm pretty sure the hatred comes from all of these very valid points that this thread is filled with.
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Old 02-07-2019, 06:26 PM
Erati Erati is offline
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P99 w AAs would be an EQ nerds paradise. Ya’ll be cray to think otherwise.
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Old 02-07-2019, 07:31 PM
Kohedron Kohedron is offline
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The elemental models were terrible and were always inferior to classic elementals. Anyone who says otherwise is incorrect.
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Old 02-08-2019, 07:55 PM
torriadore torriadore is offline
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-My own preference of old models versus new models.
-The expansive world feeling really started to feel compressed when the spires etc took over.
-Ssra was great, VT was dull but still a decent time killer by some means, rest not so much.
-I also felt the graphics overall took a much uglier turn other than new enemy models. A lot of ugly and uninteresting outdoor zones in luclin.
-overall feeling of incompleteness.
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Old 02-05-2019, 06:25 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Sharptooth [You must be logged in to view images. Log in or Register.]
I love luclin, it took eq someplace it needed to go

classic / kunark / velious offered no progression outside of gear and waiting in line for tov crap[/quote

who wouldn't want luclin?
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
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Old 02-05-2019, 10:08 AM
bluntfang bluntfang is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
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Old 02-06-2019, 08:18 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by bluntfang [You must be logged in to view images. Log in or Register.]
didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
If a game allows a wide range of class customization and everyone plays the same for each class, then there is a separate design problem going on. WoW allows every character to have all of their skills active simultaneously, doesn't it? I didn't play that game extensively (cause it sucks), but definitely remember the endless skill bars.

Guild Wars 1 has the best combat system and character customization of any MMO ever, and there were many builds for each class that saw high level play. If EQ had a similar system, you would definitely see at least 4 different kinds of Clerics being played on raids.
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