Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-13-2017, 11:49 AM
maximum maximum is offline
Planar Protector

maximum's Avatar

Join Date: Oct 2009
Location: Durham, NC
Posts: 1,159
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code
  • Haynar: Using sneak while FD will no longer work as a memblur.
  • Haynar: Entities will be dropped from an NPC's hatelist after 10 minutes of adding no additional hate.
  • Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu.
  • Haynar: Added "lazy aggro" behavior for NPCs. If they get too far from their target, they will no longer chase.
  • Haynar: Merchants that face their target when hailed, will now have a delay before their heading returns to normal.
  • Haynar: Fixed blind to function better when someone moves in and out of range. Moving back into combat range, and the mob should stop fleeing. Going out of range they should start fleeing again. Casting blind on an NPC with someone in combat range, will no longer cause mobs to flee right away.
  • Haynar: Altered how sneak pulling works on social aggro. Mobs on same faction, should no longer be fooled as easily.
  • Haynar: Linkdead players will no longer take faction hits.
  • Haynar: Added witness checks for beneficial spells.
I love the dev jargon... very Patch Note Classic [You must be logged in to view images. Log in or Register.]
__________________

Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
  #2  
Old 02-13-2017, 12:08 PM
Retry Retry is offline
Kobold


Join Date: Dec 2011
Posts: 121
Default

On a side note, I'm pretty sure this de-aggro update its distance from you and the monster, not number of steps a monster takes. So strafe running will never drop aggro, atleast not before you make it to a zone line. You would need to circle the zone a few times lol. I am just saying this so people don't keep turning around to see if the mob is still there, it will be unless you have Sow or something equivalent.
  #3  
Old 02-13-2017, 12:28 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default

I remember mobs losing interest in chasing you across a zone during Kunark - particularly with the Hunter and Forager in TT. I also remember Sarnaks in Chardok acting very strange, like only 3 mobs would engage you in melee range, any more than that would run around erratically. I'm not sure how long that behavior persisted. It might have been during SoV, but certainly before SoL.
  #4  
Old 02-13-2017, 12:59 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,709
Default

Good 1
__________________
hello i'm cucumbers
  #5  
Old 02-13-2017, 01:22 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,709
Default

I'm not saying I remember it vividly because I don't

Though I know I rarely hunted in open outdoor zones and it's not like I would stop at a zone line to see if something was still chasing me, lol
__________________
hello i'm cucumbers
  #6  
Old 02-13-2017, 01:44 PM
Phantasm Phantasm is offline
Sarnak

Phantasm's Avatar

Join Date: Jun 2013
Location: Cabilis
Posts: 216
Default

I don't thin he can be right or wrong heh :P. He's simply saying this is how it is on the server he played/plays on. You are saying this is how it works on the server you played/plays on. [You must be logged in to view images. Log in or Register.]

Perhaps it had to do with individual mob mobility speed differences? For instance tigers vs succulents in OT. Really just a theory though, I know that I've had times where I'll be strafing and still getting hit and other times where I don't even see the mob. /shrug.

Good changes, looking forward to see how people adapt to the changes
__________________
Vetus ~ Tyrs ~ Draoi ~ Audios
  #7  
Old 02-13-2017, 01:51 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Phantasm [You must be logged in to view images. Log in or Register.]
I don't thin he can be right or wrong heh :P. He's simply saying this is how it is on the server he played/plays on. You are saying this is how it works on the server you played/plays on. [You must be logged in to view images. Log in or Register.]

Perhaps it had to do with individual mob mobility speed differences? For instance tigers vs succulents in OT. Really just a theory though, I know that I've had times where I'll be strafing and still getting hit and other times where I don't even see the mob. /shrug.

Good changes, looking forward to see how people adapt to the changes
This right here.
  #8  
Old 02-13-2017, 02:13 PM
Tru Tru is offline
Scrawny Gnoll


Join Date: Oct 2014
Posts: 22
Default

Mythanor is 100% correct in post #96. (I'm 90% sure b/c 10% brain cells have poofed in two decades.)
  #9  
Old 02-13-2017, 02:17 PM
Baam Baam is offline
Sarnak

Baam's Avatar

Join Date: Nov 2015
Location: B
Posts: 374
Default

So if there's point A and B and there's a mob blocking A, you can now just aggro and outrun past its (lazy aggro) and reach B and let it path back, camp and log back in and you're clear? Gross... big nerf on FD and monks

And where the hell is triple attack?

And did the base dmg get nerfed or increased?

And sneak pulling nerfed and fd sneaking nerfed... Wtf
__________________
White Throne sniped from Noni-Nedkelly (Ragnarok) thanks - http://imgur.com/a/fXTux -
  #10  
Old 02-13-2017, 04:58 PM
Baam Baam is offline
Sarnak

Baam's Avatar

Join Date: Nov 2015
Location: B
Posts: 374
Default

Quote:
Originally Posted by Baam [You must be logged in to view images. Log in or Register.]
So if there's point A and B and there's a mob blocking A, you can now just aggro and outrun past its (lazy aggro) and reach B and let it path back, camp and log back in and you're clear? Gross... big nerf on FD and monks

And where the hell is triple attack?

And did the base dmg get nerfed or increased?

And sneak pulling nerfed and fd sneaking nerfed... Wtf
__________________
White Throne sniped from Noni-Nedkelly (Ragnarok) thanks - http://imgur.com/a/fXTux -
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.