Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Pelling raid mobs PvP or Zone disruption
PvP 100 70.92%
Zone Disruption 41 29.08%
Voters: 141. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-20-2017, 01:34 PM
Pseudechis Pseudechis is offline
Sarnak


Join Date: Sep 2014
Posts: 379
Default

Quote:
Originally Posted by letsjoe [You must be logged in to view images. Log in or Register.]
glad this faggot will never have more loot than me no matter how hard he tries
Ahh joe! You're sorely missed.
__________________
  #2  
Old 01-20-2017, 04:26 AM
Beethoven Beethoven is offline
Aviak

Beethoven's Avatar

Join Date: Jun 2014
Posts: 72
Default

#NurfAllTheThings
#BanAllThePeoples
#WipeAllTheBox (you know, like with a cloth)
  #3  
Old 01-20-2017, 11:37 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Good question by Colgate tho: why did this never work on Empire? Is it because they were able to recruit players to join them better than you? Is that what this complaining about a numbers advantage really boils down to?

I thought Cyren did all the work in Empire too, why is this a problem?
  #4  
Old 01-20-2017, 11:57 AM
Deillon Deillon is offline
Sarnak


Join Date: Jun 2015
Posts: 216
Default

Empire had 2 monks cubby bound which made it a lot easier to pull everything to trips. Also people had no intention of stopping empire from getting loot as they do for tune. There are like 6-8 people who have nothing better to do but follow apex around trying to disrupt raids as often as possible. Those points coupled with the fact that empire had literally double apex numbers make it fairly self-explanatory why it is becoming such an issue.
  #5  
Old 01-20-2017, 12:36 PM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Deillon [You must be logged in to view images. Log in or Register.]
There are like 6-8 people who have nothing better to do but follow apex around trying to disrupt raids as often as possible. Those points coupled with the fact that empire had literally double apex numbers make it fairly self-explanatory why it is becoming such an issue.
seems there is plenty of reason for that

PVP is "such an issue"?

i hear blue is thriving
  #6  
Old 01-20-2017, 01:44 PM
Deillon Deillon is offline
Sarnak


Join Date: Jun 2015
Posts: 216
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
seems there is plenty of reason for that

PVP is "such an issue"?

i hear blue is thriving
I don't really know what your point is. Eq is a pve game first and foremost. Always has been. If you call pvp dispelling a raid mob and frantically trying to make it to the zone out or to a pack of mobs to suicide on to avoid yt then red is thriving too.
  #7  
Old 01-20-2017, 07:18 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Deillon [You must be logged in to view images. Log in or Register.]
Empire had 2 monks cubby bound which made it a lot easier to pull everything to trips. Also people had no intention of stopping empire from getting loot as they do for tune. There are like 6-8 people who have nothing better to do but follow apex around trying to disrupt raids as often as possible. Those points coupled with the fact that empire had literally double apex numbers make it fairly self-explanatory why it is becoming such an issue.
OK so Empire had two cubby bound monks for easier pulling and people hate the Apex guild leadership so much they are willing to dedicate time to dispelling raid mobs.

So we should change the rules.


Got it. Well let's see what happens, that's pretty convincing if you ask me.
  #8  
Old 01-20-2017, 07:44 PM
Deillon Deillon is offline
Sarnak


Join Date: Jun 2015
Posts: 216
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
OK so Empire had two cubby bound monks for easier pulling and people hate the Apex guild leadership so much they are willing to dedicate time to dispelling raid mobs.

So we should change the rules.


Got it. Well let's see what happens, that's pretty convincing if you ask me.
\

I never said rules should be changed. The question was how did Empire get away with it. I stated cubby bound monks so not as easily accessible, double numbers, and people have some serious hate for Tune so they are relentless. Is that too hard for you to understand?

I could care less if Apex never kills a raid mob ever again.
  #9  
Old 01-20-2017, 08:46 PM
Charmbreak Charmbreak is offline
Banned


Join Date: Aug 2016
Posts: 72
Default

Quote:
Originally Posted by Deillon [You must be logged in to view images. Log in or Register.]
\

I never said rules should be changed. The question was how did Empire get away with it. I stated cubby bound monks so not as easily accessible, double numbers, and people have some serious hate for Tune so they are relentless. Is that too hard for you to understand?

I could care less if Apex never kills a raid mob ever again.
Jesus dude stop whining. Empire was a better guild get over it
  #10  
Old 01-20-2017, 08:59 PM
shokar shokar is offline
Fire Giant

shokar's Avatar

Join Date: Jun 2015
Location: Iceclad Ocean
Posts: 514
Default

Quote:
Originally Posted by Charmbreak [You must be logged in to view images. Log in or Register.]
Jesus dude stop whining. Empire was a better guild get over it
__________________
Blueflower <Friends>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.