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Old 01-11-2017, 10:15 AM
Pheer Pheer is offline
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mocked for posting like an edgy teenager
feel embarassed
pretend like the post doesnt exist and repeat previous troll attempt

you did it bro, i should be getting upset irl any time now
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  #2  
Old 01-11-2017, 10:25 AM
Daldaen Daldaen is offline
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Really there aren't many mobs with too few pixels...

Yelinak is the big one. Drops a 1 item, 1 talisman and 1 head. Should drop 3-4 items, 1 talisman and 1 head during classic.

Vulak is another. Drops 2 items almost every time, 3 being extremely rare. 3 should be the common classic distribution.

AoW *may* be another. The two LoS kills in era show 4 drops each. But I know during Luclin/PoP he was a 2-4 dropper like he is on P99.

Tunare is another. Late era kills show 4 each time and 2 BPs. Early era kills show the current 3 drops which includes BPs. Around October patch this should get changed on P99 but who knows if it will happen.

The rest drop the correct numbers it's just a discussion about the frequency of those numbers.
  #3  
Old 01-11-2017, 10:39 AM
FatMice FatMice is offline
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Nitsude I know there is/was a hardcore gamer in you. Just because you aren't of that mindset now doesn't mean the people that are willing to spend their personal time staring at a wall to fill their pixel lust isn't wrong. I have done it and it's degrading. it's why I can't do it for long periods of time.

Also to the guilds that got to see targets that otherwise they wouldn't have competed for; there is never was sympathy pixels in classic Everquest. Sirken has said, something along the lines of this many times in his stream, and I applaud him for it; "Not everyone will get to see, down and experience the content in Everquest, that is how the game operates."

There is a community of over 1,000 people at a time per day on this server. Alliances aside it's never going to allow everyone to get along. If you think are equal to each player you're correct but only in the sense, the more you put in the more you get out of it.
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  #4  
Old 01-11-2017, 10:48 AM
Ikon Ikon is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
Nitsude I know there is/was a hardcore gamer in you. Just because you aren't of that mindset now doesn't mean the people that are willing to spend their personal time staring at a wall to fill their pixel lust isn't wrong. I have done it and it's degrading. it's why I can't do it for long periods of time.

Also to the guilds that got to see targets that otherwise they wouldn't have competed for; there is never was sympathy pixels in classic Everquest. Sirken has said, something along the lines of this many times in his stream, and I applaud him for it; "Not everyone will get to see, down and experience the content in Everquest, that is how the game operates."

There is a community of over 1,000 people at a time per day on this server. Alliances aside it's never going to allow everyone to get along. If you think are equal to each player you're correct but only in the sense, the more you put in the more you get out of it.
Sirken's incorrect. There were rotations and they were enforced on live, no guild could repeatedly kill a mob(s) while denying it to others, especially trivial mobs, the only time a guild could have exclusive access to and farm a mob was when it was the only guild capable of killing that mob.
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Old 01-11-2017, 10:54 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Sirken's incorrect. There were rotations and they were enforced on live, no guild could repeatedly kill a mob(s) while denying it to others, especially trivial mobs, the only time a guild could have exclusive access to and farm a mob was when it was the only guild capable of killing that mob.
Can't rewrite history paul. Your anecdotal forum post don't trump every other person's anecdotal experience that contradicts it :c

I'm sorry :c
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  #6  
Old 01-11-2017, 11:01 AM
Joyelle Joyelle is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Sirken's incorrect. There were rotations and they were enforced on live, no guild could repeatedly kill a mob(s) while denying it to others, especially trivial mobs, the only time a guild could have exclusive access to and farm a mob was when it was the only guild capable of killing that mob.
There were rotations on 2 servers, The Rathe and Karana (which is the server I played on). The rotation on Karana was entirely player created, administrated and enforced by a collection of guilds called the Karana Guild Council, which all raiding guilds took part in. It did not include targets from the current expansion, and had gatekeepers that allowed you access to certain tiers of mobs.

I cannot speak about the rotation on The Rathe, which may have been GM enforced, but that narrows it down to 1 server out of 30ish that may have used this model.
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  #7  
Old 01-11-2017, 11:02 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Sirken's incorrect. There were rotations and they were enforced on live, no guild could repeatedly kill a mob(s) while denying it to others, especially trivial mobs, the only time a guild could have exclusive access to and farm a mob was when it was the only guild capable of killing that mob.
maybe on your server, but that's hardly a universal truth among all servers
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #8  
Old 01-11-2017, 11:47 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
maybe on your server, but that's hardly a universal truth among all servers
Quote:
Date : 10/03/2000

Topic : Play Nice, Or...

This came of the official EverQuest message boards.
Kill Stealing Policy :

Kill Stealing is now officially defined as Killing an NPC or Mob for any reason, that is already attacking another player. Any player that is caught intentionally kill stealing by a guide or GM may now be warned. These warnings when accumulated, can lead to the player being suspended or banned from EverQuest by a GM.

Play Nice Policy :

Spawns in the game can no longer be claimed or controlled by a single player or group. Whether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must work out some type of rotation or means to share the spawn.

This information somehow got leaked before we were ready to comment on it, hence it showing up on the boards before we had a chance to talk to you about it.
I'll have a new Producer's Letter up early next week to address the new rules, how they are going to be enforced, and the spirit behind the letter.

- Gordon
Gordon Wrinn was the Associate Producer of Everquest. This policy applied to EVERY SERVER in the game.

Here is the producers letter from 2000 which the quote came from - Link

Quote:
Also like any society, we have our underbelly, a relatively small number of people who live to prey upon the honorable. It is frequently the goal of these people to see to their desires, no matter the effect of their actions upon others around them. They are the ones who claim ownership of servers, zones, or spawns, and cause or threaten harm to anyone who does not share their disregard and contempt. They are the ones who live, not to enjoy the game with everyone else, but to enjoy at everyone else’s expense.

For the first few months after EverQuest’s release, we felt that a policy of non-interference in many of these matters was warranted. However, we continued to lose good players. This was not due to any deficiency or dissatisfaction in the game, but due to dissatisfaction with the treatment that they received from their fellow players, and the perceived inability of our Customer Service department to intervene. Late last year, we made a commitment to our players to begin playing an active role in many of these situations.
Sounds like the top guilds on this server doesn't it.

Here is a 3 page forum post with 60+ individual replies, from different servers, discussing the PnP and verifying that it was enforced.
Link


Another post from Gordon Wrinn, I've highlighted the interesting bit which suggests the PnP did not lead post PnP to more server staff being required to enforce it:
Quote:
The Play Nice Policies were created because a growing number of customers were being subordinated by other, more powerful, groups of players. These other groups would claim "ownership" of spawns, loot drops, and even entire zones, refusing to allow other people a chance to experience them. On some servers, guilds had certain areas camped 24x7.

The play nice policies, in regards to spawns and camping, are designed to promote equal access to the areas. If a group can get into a room, they have as much right to be there as anyone else. Are the policies perfect? No, of course what is? No matter what policy we adopt, there will be people who are helped by the policy, and others that are hurt. Sometimes the policy may help them in one instance and hurt in another.

As I've mentioned in the past, if anyone has any ideas for policies that are easy to understand, are enforcable, do not require a larger CS team than before or after the Play nice policies, and will please everyone, I'd be happy to discuss them. - Gordon
Link

Another link discussing the enforcement of the PnP:
https://web.archive.org/web/20010112...age=2&Session=

InFamous Post from an InFamous Guide:
Quote:
Play nice policies. My personal feelings aside (lay off the wacky weed, Verant), I get to enforce it. Do you know how much I hate you at the end of a long shift? What kind of asshole thinks the king room in Lower Guk can be shared by TWO GROUPS OF 12? Conversely, what kind of screaming cocksucker thinks it’s okay to camp the king room for 36 hours? I think you both suck. The only people lamer than you are the ones that PNP over derv camps in North Ro and then act surprised when I send one group to the DESERTED derv camp a 30 second walk away.
Link
  #9  
Old 01-11-2017, 11:51 AM
maskedmelon maskedmelon is offline
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All that just means that "camps" can't be enforced. Yeah that was live policy and it was ubiquitous; SOE never enforced camp claims. Raids don't camp dragons ^^
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  #10  
Old 01-11-2017, 04:15 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Gordon Wrinn was the Associate Producer of Everquest. This policy applied to EVERY SERVER in the game. words words words
we do not allow for raid targets to be controlled or claimed indefinitely either. every guild has the same chance to secure a raid mob, the only limits being those put upon themselves.

but parading those quotes to claim every server had a rotation is laughable at best. i don't know if you realize this, but a lot of us played EQLive and a lot of us raided there.
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Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

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