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#1
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I think a pvp server is here to stay. Why not launch another blue server and leave red as it is? Why deny people on a server that isn't your server some fun? [You must be logged in to view images. Log in or Register.]
All moot points anyway at the moment, rumbles of not being able to launch any new servers because of Daybreak. Not sure if true but its sad if it is.
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#2
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This guy gets it^
@ Swish = I haven't played in quite some time so wiping both servers would have zero impact on me. Scrub them both for all I care and make one teams & other PVE both with proper timeline but as stated many times - there'd probably be too many melt downs/suicides when their pixels are gone. Heck, as they say - even bad publicity is still publicity! | ||
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#3
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If anything, splitting blue would double the population.
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#4
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The issue with Red99 isn't ganks or pvp. It's the fact the world is incredibly empty and it feels like you're playing a Single Player MMO. Yes, you will kill bosses [some of them at least since the top guild can't kill Vulak / Vyemm / AoW etc., atm, hence this thread], and yes you will get loot. Ultimately, however, it all feels hallow as you're guilded with 95% of the players on a two digit pop server. People come by to check it out occasionally, but it's a revolving door. I do recommend Red99 to people though who are solely interest in getting a quick Velious Raid fix to re-experience raids, which is about all that Red99 is good for at the moment.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#5
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EZ server has 4 times the population and does the same thing with no ganks from the those who get off on Schadenfreude. One could advertise Red99 to the whole world in sky writing but no one with any sense would log in and/or would leave shortly after; due to what it is. Countless threads here proving it countless times.
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#6
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Red should have a temporary moratorium for PvP to get new players to roll on the server. Turn off PvP for a week or two but leave the XP bonuses in place. Either that or simply permanently disable PvP entirely until level 30. The latter might honestly be better. There's basically zero competitive sub-30 PvP on Red at this point anyway (meaning PvP between relatively equally geared players). Disable low level PvP and you'd at least encourage a steady flow of new players to give Red a try. Even better, you might encourage a guild or two to move over en masse, which is really what the server needs (and it continues to perplex me that no Blue guild has attempted it since TMO given the abysmal state of raiding on Blue). A solid, dedicated core group of 8-10 people could make huge gains on Red relatively quickly even without help from existing Red players.
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#7
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Quote:
Most recently my bard leveled through MM, don't think he saw any fungi twinks turn up, honestly.
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#8
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i'd sure love to play on a server where an entire night's worth of raiding can be cockblocked by a single level 46 mage
or maybe the server where everyone is "social" with each other solely to ingratiate themselves and/or find new adderall hookups if only such a server existed, it would be the utopia of classic everquest | ||
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#9
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PvP is great. EQ Pvp is terrible.
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The Ancient Ranger
Awake again. | ||
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