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  #1  
Old 01-06-2017, 06:23 PM
mickmoranis mickmoranis is offline
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oh god forbid classic items remain relevant god for bid that OP GOD FOR BID THAT
  #2  
Old 01-06-2017, 06:24 PM
Raev Raev is offline
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Again, the problem is EQ mechanics are miserable for direct guild to guild competition. There are any number of MMOs that were designed for good PVP (eg. DAOC, with an emu I think) but EQ is not one of them and without direct PVP it's even worse.

It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc. It would be easy enough to fix this by giving raid targets more and better abilities, but that wouldn't be classic, so it won't happen here.
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Old 01-06-2017, 06:31 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc.
UNLESS....max level was 39!!!! The game would be so hard!! It would be the great most epic years of everquest in the entire existence of mankind!! An achievement to rival the moon-landing!!!

There would ALWAYS be an epic challenge one step further that people would be trying to defeat!! It would take years just to figure out how to defeat something "easy" like taking down plane of fear!!!
  #4  
Old 01-06-2017, 06:52 PM
NegaStoat NegaStoat is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
UNLESS....max level was 39!!!! The game would be so hard!!
Out of curiosity I took a look at the EQ wiki for classes and what they'd have with a level 39 cap. All I can say is... Yes. Yes, I would play it. The more I think on it, the more intriguing the whole game world would become in terms of challenge and tactics.
  #5  
Old 01-06-2017, 07:04 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Again, the problem is EQ mechanics are miserable for direct guild to guild competition. There are any number of MMOs that were designed for good PVP (eg. DAOC, with an emu I think) but EQ is not one of them and without direct PVP it's even worse.

It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc. It would be easy enough to fix this by giving raid targets more and better abilities, but that wouldn't be classic, so it won't happen here.
If it'd still be trivial then it wouldn't matter if these bugs were fixed. Bugs in the sense that these items were never intended to be used the way they were used by players here and were eventually fixed (like 6 years ago going by a chronological timeline not an expac one).
  #6  
Old 01-06-2017, 07:25 PM
Daldaen Daldaen is offline
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The Titanium client is most of it. So many people would crash and burn if they were forced into a more classic client. It would be lovely.
  #7  
Old 01-06-2017, 08:23 PM
Daldaen Daldaen is offline
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Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
  #8  
Old 01-06-2017, 08:38 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
That quote is from Abashi from original EQ - real name Gordon Wrinn, he was Verants spokeperson and then promoted to its EQ Live Development Team.
  #9  
Old 01-06-2017, 08:45 PM
Danth Danth is offline
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That doesn't necessarily prove anything, since VI's staff was notoriously ignorant about the mechanics of their own game and also prone to lying ("Fiery Avenger quest is working!").

Danth
  #10  
Old 01-06-2017, 08:49 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
That quote is from Abashi from original EQ - real name Gordon Wrinn, he was Verants spokeperson and then promoted to its EQ Live Development Team.

Edit: If you think about it it makes absolute sense they have a damage cap. The total damage cap would be full spell damage on all affected npcs. If theres a limit of 50 and spell damage is 100 then the cap would be 5000.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
That doesn't necessarily prove anything, since VI's staff was notoriously ignorant about the mechanics of their own game and also prone to lying ("Fiery Avenger quest is working!").

Danth
Lol seriously? A in time period post from a EQ developer is about as perfect proof as you could get other than time relevant code.
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