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#1
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oh god forbid classic items remain relevant god for bid that OP GOD FOR BID THAT
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#2
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Again, the problem is EQ mechanics are miserable for direct guild to guild competition. There are any number of MMOs that were designed for good PVP (eg. DAOC, with an emu I think) but EQ is not one of them and without direct PVP it's even worse.
It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc. It would be easy enough to fix this by giving raid targets more and better abilities, but that wouldn't be classic, so it won't happen here. | ||
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#3
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Quote:
There would ALWAYS be an epic challenge one step further that people would be trying to defeat!! It would take years just to figure out how to defeat something "easy" like taking down plane of fear!!! | |||
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#4
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Quote:
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#5
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Quote:
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#6
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The Titanium client is most of it. So many people would crash and burn if they were forced into a more classic client. It would be lovely.
__________________
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#7
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Interesting quote.
The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong. I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
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#8
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Quote:
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#9
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That doesn't necessarily prove anything, since VI's staff was notoriously ignorant about the mechanics of their own game and also prone to lying ("Fiery Avenger quest is working!").
Danth | ||
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#10
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Quote:
Edit: If you think about it it makes absolute sense they have a damage cap. The total damage cap would be full spell damage on all affected npcs. If theres a limit of 50 and spell damage is 100 then the cap would be 5000. Quote:
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