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#91
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It eventually has to decline, for a lot of reasons. No matter how good a game is, you eventually will tire of it. Same stuff every day with a different coat of paint just doesn't do it. You're human afterall.
I know because I played EQ for years and years. I've played so many games I should be dead already. But I know they all get boring. Your eyes literally bleed until you stop. Some you revisit. Some you don't. A fresh server would help, but realistically it just delays hte inevitable. That doesn't mean we should just quit because for many of you this game is still worth playing. So what're they waiting for? Create another server already. It could possibly be a $$$ thing. How much does it cost to do a server? Or are they concerned about splitting the population? Well they shouldn't be, with so many high levels on the server splitting it would actually be a good thing. BUT I think if the population falls below ~500, global chat should be reintroduced. There're some things in EQ1 which work against it if the populations falls too low or gets too high. It's not a very flexible system. This is why EQ1 changed so dramatically over the years. It wasn't designed from the start to adjust itself to circumstances. On the downside, these necessary changes were mixed with others not so necessary and it got ruined.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 11-04-2016 at 03:58 PM..
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#92
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#93
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Simple fact is Velious is the best era and there is no reason to assume that anyone (even if they had quit, which we know nobody has) might return, or even start for the first time (they'd already be here, this is Velious!) could possibly want to join a new server where you can't buy items that trivialize all old world content for 100pp at level 10. Why anyone would think a new server could increase overall p99 population is beyond me.
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<Millenial Snowfkake Utopia>
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#94
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^high quality post
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#95
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Quote:
I wish I could do it so good. [You must be logged in to view images. Log in or Register.] | |||
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#96
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people level also in the most common zones, use to playing red so I know diff hotspots, which I find quite funny I just started and grinding fast with no gear. i wont stand in line for a hour for a group i refuse. | |||
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#97
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Quote:
Donald Trump 'I'm very highly educated. I Know Words, I Have The Best Words' https://www.youtube.com/watch?v=7UIE_MRAhEA
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-04-2016 at 04:28 PM..
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#98
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I don't care about mana stones and other shit, I just want to feel like a cool guy with a screaming mace and spirit of wolf.
I played on release and quit shortly after kunark before picking it up again post velious, and I really miss the heavy bottom end with a few at the top. Not even caring about a healthy population, I just want a new server with even 300 people on it with the level of dedication and stability p99 has provided | ||
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#99
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Pre-Kunark, 1000 people would be pretty good. Velious though? It's not that great. I think people forget just how many active players there were on every server on Live back in the day...
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#100
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I want to add--again--this server has been around for 6--coming on 7-- years. It has been through 2 expansions. Live went through 10 expansions in that same time period. Because no single expansion entirely replaced those before it, live gave high levels more room and hence less fighting over camps. On p1999 there's an abundance of high levels fighting over a handful of camps. If you can't see this as a problem then maybe you don't understand how content can be overrun? Too many is just as bad as too few. EQ--like most MMORPGs--becomes topheavy over time.
The Ruins of Kunark (up thru 60) (Mar 1999--I joined on the 21st) The Scars of Velious (up thru 60) The Shadows of Luclin (up thru 60 with AA addition) The Planes of Power (up thru 65) The Legacy of Ykesha (up thru 65) Lost Dungeons of Norrath (up thru 65) Gates of Discord (up thru 65) Omens of War (up thru 70) Dragons of Norrath (up thru 70) Mines of Gloomingdeep (up thru 15 or 20)--the new tutorial Depths of Darkhallow (up thru 70) (Mid to Late 2005) Note live leveraged the increased number of zones by utilizing luclin portals, pok books, guild lobby, gate potions and other. If they'd chosen to instead manufacture travel by 1999 standards then it would have been too slow. Grouping is strongly linked to travel speed, despite a global chat being there. None of this is surprising. In newer iterations of EQ, almost all of the high levels are concentrated in a single expansion. This is made possible for several reasons. Instances are the most important. Secondly, the population is generally lower. I think it's rare for a modern server to host 1500+ unique IPs--usually a good chunk of players are boxing. Lastly, I think another reason is necessity. They just can't afford to manage content over several expansions as they did in prior years.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 11-04-2016 at 04:59 PM..
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