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  #1  
Old 09-06-2016, 05:12 PM
thufir thufir is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
people often fight in dungeons where outdistancing pursuers isn't feasible
fwiw, I find it easier to outdistance mobs in dungeons. they have dumb pathing rules that require them to walk in straight lines in corridors. we don't have those rules, so I can usually outrun mobs in dungeons without having to strafe. depends on the dungeon, of course.
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  #2  
Old 09-06-2016, 05:15 PM
Freakish Freakish is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Noobs are all running around with SoW and JBoots in zones where gaining 200-600 range inbetween you and your target, are they?

No, it didn't trivialize noob content because people ran slow, mobs usually kept up with you, and people often fight in dungeons where outdistancing pursuers isn't feasible.

I seem to recall the mobs reaggroing if you returned back in range without the mob resetting occasionally too. Though that's just a recollection!
I remember coming back from WoW, getting a bad pull running to zoneline and hanging out there. I got my hp mana back up and decided to try it again. Had no idea why everything was instantly coming at me when I got close until I realized I had never zoned and you need to do that in EQ.
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  #3  
Old 09-06-2016, 04:42 PM
Daldaen Daldaen is offline
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Originally Posted by surron [You must be logged in to view images. Log in or Register.]
They should have just implemented the leash changes that Kunark brought, that would have stopped that retarded ass chardok pull which was never possible in EQ.

People say leash never existed yet it did on eqmac, and there is not a single patch note from vanilla to pop talking about implementing leash for previous content.

inb4 people say not classic with absolutely 0 proof
The Chardok pull would actually be very doable even with those limitations put in. You would just have to be cognizant of where your train was at certain points of its pathing.

The lazy aggro / forget range changing on this server would absolutely blow people's minds and explode the raid scene, specifically in ToV.

However I suspect implementing it may be a rather large undertaking. Especially implementing it correctly, as I'm sure you're aware, those distances vary by zone and in some rare cases (Veeshan's Peak Dragons) individual mobs. Going through and testing each zone's distance on live is a time consuming endeavor, and then of course there is the matter of whether you think those live values have been modified in the past 16 years.

I seem to recall Torven compiling some good data on this somewhere, but you'd have to convince Nilbog, Rogean and Haynar it's correct and worthy of implementation.
  #4  
Old 09-06-2016, 05:01 PM
nyclin nyclin is offline
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what is this leash range people keep talking about? played on live up until GoD release and I never experienced a leashing mechanic. was it something that existed on eqmac?
  #5  
Old 09-06-2016, 06:07 PM
Sirken Sirken is offline
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  #6  
Old 09-06-2016, 09:48 PM
ZiggyTheMuss ZiggyTheMuss is offline
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  #7  
Old 09-06-2016, 07:09 PM
Jhaerik Jhaerik is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
Interested to see how the change plays out, but I'm not excited about it. Seems like putting it only in certain high level zones would be appropriate - now I can't aoe Warrens to get my paineel key faction?

Don't really get how you're trying to spin this as an enjoying the nerd rage thang considering it adversely affects people who play the game the normal way, and represents the staff breaking from classic because they couldn't handle enforcing the PNP...

Seems like the terrorists won. can u explain how are u smug about that?
I guess it depends on what you call "normal." AoE'ing 26-100 mobs is by the classic definition of EQ certainly not normal. 28k-56k connections and the video hardware of the day could NOT handle that. This is a classic server, not a progression live wannabe. If it ain't classic... we'll make it so.
  #8  
Old 09-06-2016, 08:23 PM
Jhaerik Jhaerik is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
I was aoeing zones in velious. I aoed Warrens for faction back then. I don't think it's that far fetched considering I did it -- it lagged me badly enough that I couldnt have functioned against dangerous mobs tho, thus my recommendation to limit max target depending on zone.

I now cannot do things I could do in velious, so how is that more classic?
Any proof? Like a screenshot?
  #9  
Old 09-06-2016, 08:53 PM
Jhaerik Jhaerik is offline
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And honestly I think between the damage to the economy, the reduction of people grouping, and basically making entire zone unusable by the majority of the player base it's a wonderful change. I'd gladly anger the 5% for the happiness of the 95%.
  #10  
Old 09-06-2016, 10:41 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
Look up any screens of the bixie event in EC tunnel if you don't think aoeing 100 mobs at a time was a thing the game supported in 2001 genius
Hello friend,

Thank you for your input. I'm sorry to say it, but ya bein a morong. This is Project 1999, not Project 2001. This misstep is surely clerical on the part of your accountant I am sure.

It is my wildest fantasy that you are feeling good
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