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Old 09-05-2016, 05:13 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Malk [You must be logged in to view images. Log in or Register.]
AE kites, bardic swarm kiting is a totally different thing classic-wise (it involves charm, the goblin ring and social mobs). Large AE kites were not reliably achievable with early 2k's network and hardware bar a few exceptions - hence why the "it's not classic" holds its stand.
Both AE kiting and charm (swarm) kiting existed on live. Charm (swarm) kiting does not involve AEing at all.
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  #2  
Old 09-05-2016, 01:29 PM
Angelice Angelice is offline
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Def not classic..... I remember doing AOE in Seb on live and it was NOT limited to 25 mobs... thats just ridiculous.
  #3  
Old 09-05-2016, 01:33 PM
Tankdan Tankdan is offline
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getting rid of Chardok AE, an icon of classic EQ.....


interesting
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Old 09-05-2016, 01:48 PM
fuark fuark is offline
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Rogean, would you be willing to share any updates on when ragebringer haste will be fixed to affect back stab?
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Old 09-05-2016, 07:07 PM
Muggens Muggens is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Rogean, would you be willing to share any updates on when ragebringer haste will be fixed to affect back stab?
Justice for the Ragebringer 2016!

Why not just put the Seething Fury effects in the item description instead, like just add Haste 40% , AC 9 and ATK 40 on it and it should work normally [You must be logged in to view images. Log in or Register.]
  #6  
Old 09-05-2016, 01:58 PM
Salaryman Salaryman is offline
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is this a new era patch?
I have the best paladin sword btw
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im the hero of red99
  #7  
Old 09-05-2016, 02:13 PM
Victorio Victorio is offline
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I agree with nixing Chardok AE and bard disruption.

That being said, the technical justification is just b.s. There's a difference between March of 1999 and June 2001, which is where the timeline is right now. I remember as soon as Luclin was released I went to AE in Sebilis to grind AAs (since Sebilis was empty on Sullon Zek). We'd usually do 60 mobs a pull, but we were only using two enchanters because we kept the group size to 6.

A far better solution would be to limit bard songs and then make 1 or 2 AE stun spells not castable in Chardok until Chardok revamp.

The solution as it is implemented now will cause problems in fear.
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Old 09-05-2016, 02:15 PM
botrainer botrainer is offline
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Honestly, the AOE change came far to late. Why did it take 5 years of it to finally nail down? All the major donors have every class lvl 60 max now and you wanna slow down any others from doing the same??
  #9  
Old 09-05-2016, 02:51 PM
Giovanni Giovanni is offline
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Quote:
Originally Posted by botrainer [You must be logged in to view images. Log in or Register.]
Honestly, the AOE change came far to late. Why did it take 5 years of it to finally nail down? All the major donors have every class lvl 60 max now and you wanna slow down any others from doing the same??
Key change needed prior to launching a new server.
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1. classic resist system
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6. removal of exp loss on pvp death
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  #10  
Old 09-05-2016, 02:48 PM
Izmael Izmael is offline
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IMO 25 mobs limit is a fine change. We're in 2016 and arrangements have to be made in order to keep the game closer to how it was played back then.

Notice I said "closer to how it was played", not "closer to how it was".

Back then, leveling up to 60 involved grinding in an exp group, one mob at a time, not getting PL'd by a bunch of wizards in Chardok. I'm sure there can be counterexamples but the very vast majority just grinded it out in Velks or Seb, etc.

Bards being able to swarm 150 mobs IS overpowered. I have several bards across both servers but accept this nerf as we're here for the best classic EQ experience and whatever makes it feel more classic is welcome. I honestly don't remember bards swarming such numbers back in 2001.

25 sounds like a fair number for everyone.
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