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  #1  
Old 11-04-2016, 09:36 AM
Joyelle Joyelle is offline
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very nice work guys, those weapons look great!
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  #2  
Old 11-05-2016, 02:03 AM
Turp Turp is offline
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Default OMG Cucumbers BADASS update. Insane nice work!

Quote:
Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
here's one http://www.project1999.com/forums/sh...0&postcount=64

You can still link to photobucket from here.
Yea sorry on that , I hate photobucket the shit is so laggy even with the fastest net.
Just used it cause it used to be good. Switching it up to the imgur now [You must be logged in to view images. Log in or Register.]

PhotoSHITbucket says
Hang In There!
We're down for maintenance, but we'll be back shortly.



Small preview - wait till you guys see it all!
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Classic YET detailed - if you are not playing on a potato from 99 then you will love this. Adds a new level to immersion and on a 4k screen this shit looks almost like a new game but its got that classic feeling just , near indescribable. MUST TRY!

Looks way better in game then the pics can show.
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  #3  
Old 11-05-2016, 04:44 AM
QFuzzle QFuzzle is offline
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Maaaan. I'm diggin' the progress you guys have made! Please, keep it up!!
  #4  
Old 11-05-2016, 05:29 PM
Zaela Zaela is offline
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Hmm... weapon models, eh?

Too bad editing GlobalLoad.txt was disabled. If that was still an option, you could convert the weapon geometry from the .s3d to the .eqg model format and gain the ability to use normal maps to add some illusionary depth/contours to flat surfaces. Pretty easy to generate an okay normal map too -- would be a piece of cake for the people upscaling these textures.

Maybe someone could convince the devs to make a minor edit to GlobalLoad.txt, putting one of the xxxequip.eqg files above all the gequip.s3d ones, would be enough to allow selectively replacing .s3d models with .eqg ones.

Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).
  #5  
Old 11-06-2016, 09:39 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).
Yep, that will be the final conversion once everything is done / once we're ready to release the first version, which should be relatively soon. Hence why we're trying to compress everything as much as possible before we expand to DDS. Although, if tinypng produces any artifacts we'll probably just stick with jpeg - that alone is pretty significant, roughly 5:1 compression (bitmap to jpeg). According to Cucumbers, converting to DDS will bring it back up to bitmap size, so it might end up being a pretty sizable download, especially if we do zones - without zones I'm guessing it's already going to be more than 500 mb.

I'm assuming that this will be an ongoing thing even after it's released which should work out nicely with cloud storage - we can just do updates on the fly and the download link will stay the same.
Last edited by paulgiamatti; 11-06-2016 at 09:45 AM..
  #6  
Old 11-08-2016, 10:06 PM
Seiroth Seiroth is offline
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I need a date on when this will be ready. This is pretty exciting. I wish we had more talented people like Cucumbers to do this amazing stuff. Makes the game so fresh and makes me forget I'm still playing a 17 year old game. Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)
  #7  
Old 11-09-2016, 01:25 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
I need a date on when this will be ready.
Probably won't be a release date - it's up to Cucumbers. If we release stuff before zones are done it will be sooner rather than later.

Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
I wish we had more talented people like Cucumbers to do this amazing stuff.
Major props go to Zaela, whose work this probably wouldn't be possible without - without EQGExport the whole process would be infuriatingly difficult and we probably woudn't be half as far along as we are.

Quote:
Originally Posted by Seiroth [You must be logged in to view images. Log in or Register.]
Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)
Will be posted here and Cucumbers or someone from the texture crew will make a new thread.
  #8  
Old 11-09-2016, 11:16 PM
dbouya dbouya is offline
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this looks amazing! I cannot wait for the announcement that it's done, is this thread the best place to bookmark to check for that? or is there another site that's better?
  #9  
Old 11-10-2016, 02:27 PM
maximum maximum is offline
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Cross-linking with Tech Discussion sticky from 2010: http://www.project1999.com/forums/showthread.php?t=2482

Lots of notes in there.

Also, this nilbog sticky: http://www.project1999.com/forums/sh...ad.php?t=87281
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  #10  
Old 11-10-2016, 02:37 PM
Pumpedup Pumpedup is offline
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coming to you live from project99 its KARNORS IN FULL HD
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