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  #1  
Old 11-22-2015, 08:19 PM
Cecily Cecily is offline
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Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
I still don't understand why no variance is bad.
Nothing quite like spam clicking for FTE with a quarter of the server keeping you company piled up in the same part of the zone.
  #2  
Old 11-22-2015, 08:31 PM
ArumTP ArumTP is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Nothing quite like spam clicking for FTE with a quarter of the server keeping you company piled up in the same part of the zone.
Pretty much this. Kunark era, with nothing else going on I have been a part of those messes. Low in window mobs with 20% of the server population waiting around is not uncommon. I'd say northwing pops pull currently maybe 5-10% of the population for that. Imagine an era of everyone showing up for vulak, cause why the fuck not when the cost of loosing is only some CR and how long it takes to travel there.
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  #3  
Old 11-22-2015, 08:36 PM
maestrom maestrom is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Nothing quite like spam clicking for FTE with a quarter of the server keeping you company piled up in the same part of the zone.
Couple things.

Doesn't this happen anyway? (CoTH ducking?)

If a quarter of the server is tracking the target I'm going after, why wouldn't I take my guild to any of the other dozen targets that are going to spawn in the next 20 minutes.

I am NOT arguing for variance to be taken out without an earthquake. I'm arguing for no variance + 1-2 earthquakes a month (one is enough, 2 if they're classic).

Example:

its 7pm and there is an earthquake.

5 targets die within the first 20 minutes. An additional 10 targets die in the next 20 minutes. And another 10 in the next 20 minutes.

Fast forward to next week. Too many people going after the target you want? Pick a different target that isn't contested or try and race for it, and if you lose you can move on to one thats uncontested. The nice thing is that there are literally 24 other targets popping in the next 30 minutes that you can set up at.
  #4  
Old 11-22-2015, 08:48 PM
ArumTP ArumTP is offline
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Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
Couple things.

Doesn't this happen anyway? (CoTH ducking?)

If a quarter of the server is tracking the target I'm going after, why wouldn't I take my guild to any of the other dozen targets that are going to spawn in the next 20 minutes.
The risk of loosing and dying is worth the loot to be gained. The barrier for trying would be as low as travel time to get there and maybe some CR. Currently fighting outside your weight class to sort of speak is a 16 hour waste of time.
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  #5  
Old 11-22-2015, 08:52 PM
maestrom maestrom is offline
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Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
The risk of loosing and dying is worth the loot to be gained. The barrier for trying would be as low as travel time to get there and maybe some CR. Currently fighting outside your weight class to sort of speak is a 16 hour waste of time.
So your argument against no-variance is it makes it possible for more guilds to compete for loot?

I suppose that's true and that would happen. Maybe we would see BDA and FAT taking more shots at targets that previously Rampage would have gotten uncontested. Why is that bad? Why shouldn't guilds push themselves to try harder content? Shit's classic.
  #6  
Old 11-22-2015, 08:32 PM
radda radda is offline
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Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
I still don't understand why no variance is bad.
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  #7  
Old 11-22-2015, 08:47 PM
Cecily Cecily is offline
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No idea what happens atm. I just have 3 years of raiding experience in Kunark being in the non factor / underdog / top guilds at various points. Low variance will make raiding worse. Now that pretty much every guild understands and has adopted the track / batphone style of raiding (which absolutely wasn't the case back then) longer windows wouldn't seem so horrifying. 72 hours seemed intimidating but omg it was so much more relaxed. Added benefit of shuffling windows so we don't get 24-48 neck beard festivals. With the downside of less mobs.
  #8  
Old 11-23-2015, 02:18 AM
jcr4990 jcr4990 is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
No idea what happens atm. I just have 3 years of raiding experience in Kunark being in the non factor / underdog / top guilds at various points. Low variance will make raiding worse. Now that pretty much every guild understands and has adopted the track / batphone style of raiding (which absolutely wasn't the case back then) longer windows wouldn't seem so horrifying. 72 hours seemed intimidating but omg it was so much more relaxed. Added benefit of shuffling windows so we don't get 24-48 neck beard festivals. With the downside of less mobs.
So you have no idea how raiding works in Velious and you are basing your opinion on Kunark raiding in a thread that's discussing why Velious has removed the need for variance to exist? Got it

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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I'd rather help improve blue or help bad ideas (like this) die to keep it from being worse.
Again. If you aren't active in the current raid scene and know how things are going in Velious atm I don't really think you have much weight behind anything you're saying. But congratulations on helping this bad idea (that you know nothing about) die.

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  #9  
Old 11-25-2015, 10:52 PM
Cecily Cecily is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
So you have no idea how raiding works in Velious and you are basing your opinion on Kunark raiding in a thread that's discussing why Velious has removed the need for variance to exist? Got it
I mean, to be fair, I could AFK until this server gets Gates of Discord to go live and would still have a better idea of what's going on in the raid scene than you or anyone in BDA. You guys are pushing for instant gratification which, correct me if I'm wrong, isn't really what Everquest is about. To put 4 hours in perspective, you'd likely have a harder time camping a hooded black cloak than getting a dragon to spawn. Pixel addicted casual scum is the worst kind.
  #10  
Old 11-26-2015, 12:43 AM
jcr4990 jcr4990 is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I mean, to be fair, I could AFK until this server gets Gates of Discord to go live and would still have a better idea of what's going on in the raid scene than you or anyone in BDA. You guys are pushing for instant gratification which, correct me if I'm wrong, isn't really what Everquest is about. To put 4 hours in perspective, you'd likely have a harder time camping a hooded black cloak than getting a dragon to spawn. Pixel addicted casual scum is the worst kind.
Well now you're just being ridiculous. I'm not even sure wtf you're talking about with the hooded black cloak line. All I see is a bunch of nonsense being spewed from a retired player that somehow thinks anyone still cares what they have to say (if they ever did) Amazing how many of these type of people are lurking these forums.
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