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#2
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__________________
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#3
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Doesn't this happen anyway? (CoTH ducking?) If a quarter of the server is tracking the target I'm going after, why wouldn't I take my guild to any of the other dozen targets that are going to spawn in the next 20 minutes. I am NOT arguing for variance to be taken out without an earthquake. I'm arguing for no variance + 1-2 earthquakes a month (one is enough, 2 if they're classic). Example: its 7pm and there is an earthquake. 5 targets die within the first 20 minutes. An additional 10 targets die in the next 20 minutes. And another 10 in the next 20 minutes. Fast forward to next week. Too many people going after the target you want? Pick a different target that isn't contested or try and race for it, and if you lose you can move on to one thats uncontested. The nice thing is that there are literally 24 other targets popping in the next 30 minutes that you can set up at. | |||
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#4
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#5
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I suppose that's true and that would happen. Maybe we would see BDA and FAT taking more shots at targets that previously Rampage would have gotten uncontested. Why is that bad? Why shouldn't guilds push themselves to try harder content? Shit's classic. | |||
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#7
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No idea what happens atm. I just have 3 years of raiding experience in Kunark being in the non factor / underdog / top guilds at various points. Low variance will make raiding worse. Now that pretty much every guild understands and has adopted the track / batphone style of raiding (which absolutely wasn't the case back then) longer windows wouldn't seem so horrifying. 72 hours seemed intimidating but omg it was so much more relaxed. Added benefit of shuffling windows so we don't get 24-48 neck beard festivals. With the downside of less mobs.
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#8
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#9
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#10
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