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  #91  
Old 04-07-2015, 10:24 AM
Daldaen Daldaen is offline
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If a wait list is held and corpsing lore items isn't acceptable, that would work.
  #92  
Old 04-07-2015, 10:32 AM
Uuruk Uuruk is offline
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This is the kind of shit that makes me not want to play on this server.
  #93  
Old 04-07-2015, 10:41 AM
Ele Ele is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
I guess the assumption in this plan is that the person at the front of the list actually participates and is capable of killing the Holgresh or can people stick their girlfriend's level 30 character AFK in the list and get beads handed to them based on the work and time of other people trying to move up the list.
  #94  
Old 04-07-2015, 10:45 AM
Cecily Cecily is online now
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Well, there is the possibility that the people in line help kill the spawns to speed up the process for everyone.
That's how my server handled fabled jboots.
  #95  
Old 04-07-2015, 10:54 AM
indiscriminate_hater indiscriminate_hater is offline
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looking forward to training rolandal on the cave
  #96  
Old 04-07-2015, 05:08 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by HalflingWarrior [You must be logged in to view images. Log in or Register.]

I couldn't care less really; just enjoy pointing out that the "classic" server you all love to praise couldn't be any less like classic EverQuest actually was.
Sure... Except when compared to every other available experience out there...Look no further than the current live gameplay to see how much farther things could. W from classic ^^

I can understand being frustrated about certain aspects of the game, but firing off at the rest if the community with a comment like that does nothing to effect the win peeps to your side.

*rolls up a snow ball* ^^
  #97  
Old 04-07-2015, 05:15 PM
Morbo the Annihilator Morbo the Annihilator is offline
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Corpsing them is fine, as the recipient of the beads will fall in to the back of the line to wait their turn again.

All people there are grouped, the list is maintained by the current leader of the group and is regularly publicised.

If someone is afk for their drop, it defaults to the next person in line who is present.

Throwing a low level char into the mix is risky, because if everyone is afk and if you can't handle the camp, chances are that you'll die and lose your spot. I don't think that there will be too many level 20s turning up to wait in line.
  #98  
Old 04-07-2015, 05:59 PM
Calibretto Calibretto is offline
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Make it so the item doesnt drop unless the players in the group all get EXP from the kill.
  #99  
Old 04-07-2015, 06:05 PM
JayN JayN is offline
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Quote:
Originally Posted by L4m3st0n3 [You must be logged in to view images. Log in or Register.]
Should just make them no drop
This would be best sadly
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  #100  
Old 04-07-2015, 06:12 PM
Morbo the Annihilator Morbo the Annihilator is offline
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Make it so...(anything) = non-classic dev work that will never happen.

A Player-made system is the key, and a public list is the fairest solution for anyone who decides to camp this item.
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