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#1
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Really what Taken/Div/BDA wants is to get rid of R guilds ability to ever use assistance of another guild. In doing so, either the lists get shorter, or more mobs go R-FFA where they are likely to kill them without penalty. They think that any guild that needs help to kill a mob shouldn't be signed up for that mob. I think that is a point that everyone can agree on, however, where everyone disagrees is how to judge that. Everyone on the rotation has killed every mob solo, and even BDA has required assistance from 2 guilds to kill early AM Trak, and recently Divinity failed to kill Gore within their allotted solo time. They rely heavily on the assertion that smaller guilds rely on the help of other guilds consistently, however this is not based in reality and is complete malarkey. Their position isn't ridiculous or without merit, but they're absolutely awful at negotiating and managing relationships which is critical to maintaining an agreement between 10 different guilds. | |||
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Last edited by Argh; 01-30-2015 at 05:29 PM..
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#2
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Getting rid of assistance where the assister doesn't drop to the bottom of the rotation.***
Guilds should be encouraged to kill mobs on their own. If they cannot that is fine they are welcome to ally up and occupy a single rotation slot as a pair of guilds.
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#3
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Scenario 1: Allies Month 1: Guild A gets 5 items; Guild B gets 5 items Month 2: Guild A gets 5 items; Guild B gets 5 items End: Both guilds have 10 items Scenario 2: Allies Month 1: Guild A gets 10 pieces of loot Month 2: Guild B gets 10 pieces of loot End: Both guilds have 10 items Serious question (not trolling): what am I missing?
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#4
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Each guild in the alliance gets a slot in the rotation, so the alliance thus has TWO kills per rotation (they team up for each individual guilds slot). That's 20 pieces of loot per cycle. Meanwhile, large guild not in an alliance only has 1 slot per rotation, thus they only get 10 pieces of loot that entire cycle. In the proposal being hammered out now, your scenario would be true - the alliance would only take up 1 slot per rotation cycle, and would have to remain part of that alliance for all kills.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#5
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This isn't complex math: 1 = 2 * 1/2. So again, what am I missing?
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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All these things are unfair to any guild who doesn't ally - it's taking advantage of the way the current system works. It also leaves loopholes to take it even further. What if Taken split up into 4 25-person raid guilds - now they get 40 loot per cycle to 100 players. It makes the rotation longer, but fuck who cares?
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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Last edited by Man0warr; 01-30-2015 at 08:30 PM..
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#7
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Last edited by Errakus; 01-30-2015 at 09:06 PM..
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#8
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But if guild size is really the issue (as it seems to be), couldn't it be solved by adding a minimum guild size requirement to be able to join the rotation? Or at least a minimum guild size to ally (eg. if you want to raid with 18 badass people then you get your own slot, but if you want to work with another guild you both have to have at least 40 players). Or what if raid slots were just allocated by guild size, so an 100 person guild would get the same number of slots as two 50 person guilds? A guild-size-based solution would address the issue far more directly and with a lot less controversy. After all, most reasonable people would agree that 100 people should get twice the loot of 50 people, regardless of who belongs to what guild, so why not solve the guild size problem instead of worrying about who can kill Gorenaire?
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
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Last edited by loramin; 01-30-2015 at 09:28 PM..
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#9
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2. the current iteration of EQLive is more classic then R99. 3. is what live was, though obviously not this many years of kunark and all the other "this aint live" balder dash. 4. WoW/GW2/etc are indeed options if you don't want to put the effort Class C puts in for the pixels.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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