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#2
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![]() ^ That should be possible
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#3
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![]() Possibly but EXTREMELY unlikely. That is more what you'd expect out of a red con fight at that level.
Casters weren't nearly this gimp in classic. In fairness, they weren't nearly as OP with 3min roots lasting full duration every time on every mob. They'd last full duration on low blues... But blues close and anything 60+ it was very hit or miss.
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#4
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![]() You are one of many players. The RNG here can be outrageously streaky. Somebody's gonna have those results. You won the prize. v0v
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#5
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![]() I spent tons of time PL'ing in unrest, befallen, paw, highkeep, sol A on live as a lvl 60 druid to make plat since very few farming groups really ever invited druids. Can say with almost 100% certainty that I've never had a green con resist snare/root (While PL'ing I snare every single mob twice to maintain agro over whoever I'm PL'ing, and then root with lvl 5 root when they flee) if they were true green cons that weren't specifically high MR mobs. By true greens I mean mobs that are 30-40 levels lower than me.
Something does not seem right with the way greens are landing spells on 60's/resisting spells from 60's since the last patch. I mean, an evil eye charming a lvl 60 with 270 MR seems very broken. Just seems off is all, from someone's perspective who's been playing since 1999 and spent lots of time fighting green cons to make plat on live. As far as root breaking early/having a chance to break each tick, THAT is classic. Green cons landing full damage nukes/resisting spells with the frequency that they currently are doesn't feel very true to classic. Not a dig at you or anyone else on dev staff Haynar, just my honest observations is all.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#6
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![]() So it is going to be a flat 5% for mobs to resist spells + mob resists vs spell + level resist vs npc + partial resist = gg casters. And according to Haynar we never ran around killing lowbie greens so we can't know how resist rates worked..... I guess no one ever farmed silks or skins/hides at max level in classic Everquest.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#7
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![]() Sometimes I think the focus seems to be more on making the game more diffciult rather than more classic. The games a lot easier now because its 15 years old and all us nerds understand all the dynamics 100 fold.
Gotta be careful on statements like "I know it was so much harder to root rot mob XYZ back in classic" (when you were 12 years old, first ever mmo, and didn't have 1000 guides telling you exactly what to do). | ||
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#8
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![]() Quote:
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
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#9
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![]() Chiming in with more anecdotal evidence...
"back in my day" pre-velious I precisely remember killing crocs in oasis on my DE Wizard. Deployed the root/nuke tactic, which was effective mostly. Root would break often because I was nuking obviously but I never got root resists on blue targets, only the occasional partial nuke. in contrast here on my lowbie Human Wizard I'd be lucky if 1 in 4 nukes was for full damage.
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O Captain! My Captain!
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#10
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![]() Was playing on my rogue in a group with a 42 enchanter. The enchanter was CHA geared and was unable to keep a low blue Haze golem charmed for more than a minute or two at a time. Keep in mind that the golem had shaman and enchanter MR debuffed. When charm broke he was also unable to get a root to stick. It appears as if spells that have a per tick MR check are also really broken atm. I'm not really sure how CHA affected enchanter charm in classic ,but I thought it helped charms last for a longer duration, I am not sure if that is the case on p99.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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