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#1
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Problem with being a caster is mass pvp at end game is all about having thirty level 60 melees melt you in three seconds. While in some scenarios you can get a geometry advantage and hide and cast, in many others it's rather difficult to find a good a spot to drop bombs from and you die faster than an adc in a oL team fight.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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my necro was top 10 on LOZ kunark
yall a bunch of scrubs | ||
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#3
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LOZ necros lol...EoT on that server on par w mage epic
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Ksah <Empire>
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#4
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I'm glad as the #1 reference on pvp necros on this server could clear this up for Potus
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Ksah <Empire>
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#5
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tbrz is right Potus, not sure what to tell ya
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Current Games:
Naw | ||
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#6
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Quote:
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#7
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lifetaps dont heal for full amount here? didnt know that hmmmm
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Current Games:
Naw | ||
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#8
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Quote:
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#9
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An taps are mana effective vs dmg done since dots are pell'd. Always go for the guarantee dmg over dispellable. Same goes for wizards using draughts vs lure of ice. Too e z to partial shit these days.
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Ksah <Empire>
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#10
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Why do people mention resists when talking necro pvp balance but never mention the bigger factor? Melee hit like 80% of the time and for more damage per swing than they did on live.
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