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#1
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The 5% was a damage interval only mitigation added when they bumped defensive down to 45% (2003). The net effect being a buff to non-discipline tanking while keeping discipline tanking the same.
The monk mitigation thing was always pretty overblown. Top of the line geared monks might have taken less overall DPS than top of the line warriors, but the conclusion that this made them better tanks ignores the reasons why warriors have always had a monopoly on tanking. Namely, HP returns and Defensive. It was mostly warriors bitching about monks soloing. Warriors complaining while being the most powerful class in the game - nothing out of the ordinary. HP is the most important tanking statistic in the era of CHeal.
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#2
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When a mob is way below your level, there is an adjustment due to level difference.
This is probably overcompensating when you ac is low. It was tuned for higher ac. It should be scaled. Will look at it. I know even cons totally will beat the crap outta u if ur naked. That needs adjusted for blue and light blue. Green, maybe not so much. H
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Haynar <Millennial Snowflake Utopia>
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#3
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NT
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That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | ||
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Last edited by Sylexis; 05-01-2014 at 10:26 AM..
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#4
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Wycca,
I'm not sure I'm following you. You said that it's not suppose to be checking each of those skills separately.. I agree but I don't understand the method you're suggesting it does check.
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#5
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I think this is what he means:
Wrong way (%'s made up) NPC attacks 100 times: 10% Block 10% Parry 10% Dodge 10% Riposte 10 Blocks - 100 attacks 10 Parrys - 100 attacks 10 Dodges - 100 attacks 10 Ripostes - 100 attacks Right way (%'s made up) 10% Block 10% Parry 10% Dodge 10% Riposte 10 Blocks - 100 attacks 9 Parrys - 90 attacks 8 Dodges - 81 attacks 7 Ripostes - 73 attacks Pretty sure Kanras fixed this though awhile back. | ||
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#6
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Yes to Treats.
Hopefully I didn't misunderstand your original post, it sounded like you were using the "Wrong Way" that Treats posted when I read what you'd said. Edit - Checked test, I've still got JT_buff. I have a petition in to try to get AA reset and lvl changed to 60. Weird seeing Cliff Golem green again.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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Last edited by wycca; 05-02-2014 at 09:03 AM..
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#7
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I still have no idea what you guys are trying to convey.
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#8
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Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#9
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It's easy to see both sides of the argument. But it's obvious that AC is useless from a player standpoint and will continue to be so barring drastic changes. I really don't understand why the most simple solution can't just be implemented here - that being" tweaking AC to make it much better than it currently is?
Even if it's not entirely classic, it would seem to be far, far more simple just to improve AC rather than trying to re-tune hundreds and hundreds of NPC's in the game. It may require gerrymandering code and moving things around, but at least it won't take weeks of changing the stats on every monster in the game. | ||
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#10
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Quote:
if ur not a coder than this suggestion is pretty worthless as R has alrdy explained everything you bring up /smh | |||
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