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Old 04-30-2014, 03:39 AM
pasi pasi is offline
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The 5% was a damage interval only mitigation added when they bumped defensive down to 45% (2003). The net effect being a buff to non-discipline tanking while keeping discipline tanking the same.

The monk mitigation thing was always pretty overblown. Top of the line geared monks might have taken less overall DPS than top of the line warriors, but the conclusion that this made them better tanks ignores the reasons why warriors have always had a monopoly on tanking. Namely, HP returns and Defensive. It was mostly warriors bitching about monks soloing. Warriors complaining while being the most powerful class in the game - nothing out of the ordinary.

HP is the most important tanking statistic in the era of CHeal.
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Old 04-30-2014, 01:57 PM
Haynar Haynar is offline
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When a mob is way below your level, there is an adjustment due to level difference.

This is probably overcompensating when you ac is low. It was tuned for higher ac. It should be scaled.

Will look at it. I know even cons totally will beat the crap outta u if ur naked. That needs adjusted for blue and light blue. Green, maybe not so much.

H
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  #3  
Old 05-01-2014, 10:09 AM
Sylexis Sylexis is offline
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NT
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Old 05-01-2014, 11:13 AM
Rogean Rogean is offline
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Wycca,

I'm not sure I'm following you. You said that it's not suppose to be checking each of those skills separately.. I agree but I don't understand the method you're suggesting it does check.
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Old 05-01-2014, 03:13 PM
Treats Treats is offline
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I think this is what he means:

Wrong way (%'s made up)
NPC attacks 100 times:

10% Block
10% Parry
10% Dodge
10% Riposte

10 Blocks - 100 attacks
10 Parrys - 100 attacks
10 Dodges - 100 attacks
10 Ripostes - 100 attacks

Right way (%'s made up)

10% Block
10% Parry
10% Dodge
10% Riposte

10 Blocks - 100 attacks
9 Parrys - 90 attacks
8 Dodges - 81 attacks
7 Ripostes - 73 attacks

Pretty sure Kanras fixed this though awhile back.
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Old 05-02-2014, 06:03 AM
wycca wycca is offline
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Yes to Treats.

Hopefully I didn't misunderstand your original post, it sounded like you were using the "Wrong Way" that Treats posted when I read what you'd said.

Edit - Checked test, I've still got JT_buff. I have a petition in to try to get AA reset and lvl changed to 60. Weird seeing Cliff Golem green again.
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Old 05-02-2014, 10:30 AM
Rogean Rogean is offline
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I still have no idea what you guys are trying to convey.
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  #8  
Old 05-02-2014, 10:51 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Rogean
A level 60 warrior also has around a 6% chance to trigger either Dodge, Parry or Riposte. However, these abilities are all checked separately. That's three separate 6% chances to completely avoid an attack. I'm not convinced this is working as it should.
They are saying that even if that is how the ability is coded, it won't look that way in the parses, because Parry will only be checked 94% of the time, and Riposte will only be checked 89% of the time, etc.
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Old 05-02-2014, 01:03 PM
Adolphus Adolphus is offline
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It's easy to see both sides of the argument. But it's obvious that AC is useless from a player standpoint and will continue to be so barring drastic changes. I really don't understand why the most simple solution can't just be implemented here - that being" tweaking AC to make it much better than it currently is?

Even if it's not entirely classic, it would seem to be far, far more simple just to improve AC rather than trying to re-tune hundreds and hundreds of NPC's in the game. It may require gerrymandering code and moving things around, but at least it won't take weeks of changing the stats on every monster in the game.
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Old 05-02-2014, 03:24 PM
Erati Erati is offline
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Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
It's easy to see both sides of the argument. But it's obvious that AC is useless from a player standpoint and will continue to be so barring drastic changes. I really don't understand why the most simple solution can't just be implemented here - that being" tweaking AC to make it much better than it currently is?

Even if it's not entirely classic, it would seem to be far, far more simple just to improve AC rather than trying to re-tune hundreds and hundreds of NPC's in the game. It may require gerrymandering code and moving things around, but at least it won't take weeks of changing the stats on every monster in the game.
rather than telling developers how to develope their server why dont u write some code that supports what u want to see fixed

if ur not a coder than this suggestion is pretty worthless as R has alrdy explained everything you bring up

/smh
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