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  #91  
Old 04-16-2014, 10:34 AM
heals4reals heals4reals is offline
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D3 bout to launch tiered rifts and ladder

Make it rain
  #92  
Old 04-16-2014, 10:36 AM
Drakaris Drakaris is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Almost every problem people cry about on both red and blue is directly linked to the same thing: that there isn't enough content to satiate the masses. The lack of content is what project1999 is predicated upon. In a normal MMO new content would come out every six months allowing top guilds to move on to the next expac, freeing up old content, which would allow tons of guilds to thrive, cut down on defections and cock blocks, keep people interested in playing the game, etc. But that's the point of project1999 that content after velious is deemed bad for a multitude of reasons. It seems though that a lack of content is equally damning.

I believe many of the design flaws of future expacs could be easily fixed with custom content / coding, to provide a decade + of enjoyable content. You could create factions in luclin like in velious, class specific armor quests, reduce exp modifiers in zones like paludal, modify AA's, remove the bazaar, lower stats on planes of power gear and mob power, remove the plane of knowledge and put the zone ins in other spots, make gates of discord zones non instanced, etc., etc. You can combat mudflation, fix abilities that are unfair in pvp, etc. Content isn't the enemy, content is king. Shrug. I'm just nervous that velious will be devoured so quickly here due to the incredibly long period between Kunark and velious combined with the knowledge we all have of velious now, that this project will become stale in quick fashion. With no new content to come, the death spiral will begin.
Overthinking this HB. If it's any consolation the eq devs would have initially made mobs insanely difficult and would slowly scale the stats down so the content was achievable by mainstream raid guilds.

The devs should make the raids historically accurate but make it 50% harder to do than it was traditionally. Eg give the mobs innate haste/regen and slowly tweak it up/down depending on how fast the content is being completed.
  #93  
Old 04-16-2014, 10:39 AM
LulzSect LulzSect is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
hows the pvp?
  #94  
Old 04-16-2014, 10:59 AM
Nirgon Nirgon is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
hows the pvp?
I can answer that question when Dark Souls 2 PC launches
  #95  
Old 04-16-2014, 11:24 AM
Kergan Kergan is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
EC was never a trade zone lol. Who would trade somewhere that doesn't even have a bank?? Makes no sense!

Gfay was ofc the classic trade zone, but turning the pvp off in any zone would be bad.
EC and Gfay were both pretty heavy trade zones actually. EC because you had a big ass easy to find area near a town available to both evils and good aligned races, both wizard and druid portals within 1 zone, and no guards/npcs to agro.

Regardless of where it was on whatever server you played on it's EC on blue and we're trying to attract blue players.
  #96  
Old 04-16-2014, 11:26 AM
Kergan Kergan is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Don't worry, it still sucks to level on Everquest. Don't wet your pants at the thought of people leveling up faster than the devs want them to on a 15 year old elf sim you or your guild don't even play on anymore.

And to answer your question yes, you can group up with people in outside zones and get 20x exp. I'm currently grouped with a couple guys in crushbone getting 5% exp per light blue kill on my level 54.
Why attack someone pointing out what could be a potential bug in the system they are implementing? It's already happened once with the pet exp thing. If the group bonus applies across zones when exp isn't shared you'll just have 6 people group up and go solo for maximum exp defeating the whole purpose of this thing.
  #97  
Old 04-16-2014, 11:36 AM
Kergan Kergan is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Is anyone else concerned that the xp bonus will be too much? Don't hate me please.

Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.

Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.
Even with 400% exp it still took what I would consider to be a "significant" amount of time to level a character to 60 untwinked and mostly solo depending on class. And I could not disagree more about having no bonus 50-60 where it is easiest to find groups. First off, with "classic" exp grouping is generally detrimental to your exp rate assuming you can solo decent. It also is biased against hybrids. Most importantly, I'd be willing to bet we lose a lot of players when they hit 51-54. You go from chugging a long at a decent enough pace to an exp wall that a lot of people struggle to overcome. Then you factor in you're suddenly trying to level in PVP hot zones patrolled by all sorts of PK characters and the whole top guild drama nonsense.

I just don't understand why you continue to argue against any sort of exp related plan to help attract players to this server. At this point I'm not sure if you're trolling constantly or if you're delusional enough to believe that having a 3 month level up process to a new player without the benefits of a decent low level economy and population will help us grow the server.

Enough already man.
  #98  
Old 04-16-2014, 12:04 PM
Recycled Children Recycled Children is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
EC was never a trade zone lol. Who would trade somewhere that doesn't even have a bank?? Makes no sense!

Gfay was ofc the classic trade zone, but turning the pvp off in any zone would be bad.
EC was the trade zone on Cazic Thule.
  #99  
Old 04-16-2014, 12:10 PM
JPMorgan JPMorgan is offline
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Originally Posted by Recycled Children [You must be logged in to view images. Log in or Register.]
EC was the trade zone on Cazic Thule.
Trade zone on Terew Marr.
  #100  
Old 04-16-2014, 12:46 PM
Vile Vile is offline
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when bazaar came out i remember missing EC so much [You must be logged in to view images. Log in or Register.]
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