Quote:
Originally Posted by Faerie
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Is anyone else concerned that the xp bonus will be too much? Don't hate me please.
Getting people to group in order to level very quickly will definitely result in that xping time being a quality community-building experience, but won't it continue to exacerbate the top-heavy problems we have now? Taken literally, exponential increases are a pretty massive bonus. I hope the devs are careful when implementing this, and they don't forget that the 1-50 level range is where the server needs the most help.
Everyone usually disagrees with me I know, but it still doesn't make sense that there would be any xp bonus at all 50-60 where it's easiest to find groups because that's where the majority of the server is at. I hope getting 60 will still take a significant amount of time.
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Even with 400% exp it still took what I would consider to be a "significant" amount of time to level a character to 60 untwinked and mostly solo depending on class. And I could not disagree more about having no bonus 50-60 where it is easiest to find groups. First off, with "classic" exp grouping is generally detrimental to your exp rate assuming you can solo decent. It also is biased against hybrids. Most importantly, I'd be willing to bet we lose a lot of players when they hit 51-54. You go from chugging a long at a decent enough pace to an exp wall that a lot of people struggle to overcome. Then you factor in you're suddenly trying to level in PVP hot zones patrolled by all sorts of PK characters and the whole top guild drama nonsense.
I just don't understand why you continue to argue against any sort of exp related plan to help attract players to this server. At this point I'm not sure if you're trolling constantly or if you're delusional enough to believe that having a 3 month level up process to a new player without the benefits of a decent low level economy and population will help us grow the server.
Enough already man.